Slideshow

Six great games for lazy people

Laziness isn't a crime (especially when it comes to games)!

  • #3: Dead Space



    For:Xbox 360, PS3

    Physical Effort Required: Medium

    Mental Energy Required: Little... if you press R3

    Okay, hear me out before you scoff at this entry. While it is possible to play EA's [[xref:http://www.gamepro.com/games/ps3/111001/resident-evil-5/|Resident Evil|Resident Evil 5]]-slaying horror masterpiece Dead Space without using the game's built-in "never get lost option," for some gamers like myself it's just too hard to resist abusing this GPS. Besides, I don't care who you are, wasting a lot of time struggling to figure out what you're supposed to do in game is never fun on any level.

    To activate Dead Space's objective finder, you click in the right analog stick (R3) and a glowing blue line will appear that shows you exactly where you need to go. The point of the feature is to have a little help during those times where you're really stumped and are becoming increasingly more frustrated. Of course, if you're like me and love linear games, you can just hit this every two seconds to radically transform Dead Space from a fairly difficult survival horror game into a non-stop Necromorph slaughter fest.
  • #6: Any Light Gun Game Ever Created



    For: Everything from Arcades to the PS3

    Physical Effort Required: Not Much

    Mental Energy Required: Not Much

    It doesn't matter if we're talking about [[xref:http://www.gamepro.com/games/ps3/134421/time-crisis-4/|Time Crisis|Time Crisis 4]], [[xref:http://www.gamepro.com/games/wii/142518/the-house-of-the-dead-overkill/|House of the Dead|House of the Dead]], or [[xref:http://www.gamepro.com/games/nes/108506/duck-hunt/|Duck Hunt|Duck Hunt]], light gun games as a whole take a lot of the exertion out of playing video games. All you need is one functioning arm and decent vision for you to partake and excel in them.

    Most light gun games also restrict your movement completely, which is why they're referred to as "on-rails shooters," because it's as though you're on a track going through a fun house filled with video game enemies. But I'm not knocking light gun games. [[xref:http://www.gamepro.com/games/wii/124983/resident-evil-the-umbrella-chronicles/|Resident Evil: Umbrella Chronicles|Resident Evil: Umbrella Chronicles]] and The House of the Dead games, are some of my favourite titles that are devoid of many of the frustrations of more involved titles, including having to worry about where you're supposed to go next.
  • #4: LEGO Star Wars, LEGO Batman, and LEGO Indiana Jones



    For: Xbox 360, PS3, Wii, PS2, DS, PSP, and PC

    Physical Effort Required: Medium

    Mental Energy Required: Not Much

    While there are a number of straightforward puzzles featured in these tongue-in-cheek movie tie-ins, all of the LEGO games essentially demand only two things from the player: shoot/slash/punch through waves of enemies and press the continue button whenever you drop dead. The reason the slew of LEGO video games make it onto this list is because it's literally impossible to die in them as they supply you with infinite lives.

    Having infinite continues is something that's been featured in other arcade-style sidescrolling action games like the [[xref:http://www.gamepro.com/games/ds/142292/metal-slug-7/|Metal Slug|Metal Slug 7]] games, but the surprising thing is that this takes nothing away from your experience. No one likes dying in games and the LEGO games are well aware of that as you can blast through levels as The Dark Knight, Luke Skywalker, or Dr. Jones with no regard for your own life.
  • #1: New Super Mario Bros. Wii (With Demo Play Activated)



    For: Nintendo Wii

    Physical Effort Required: ZERO!

    Mental Energy Required: Fall asleep, take your cat for a walk, or make a sandwich, you don't have to be thinking about the game at all with Demo Play.

    On one hand, a game that literally plays itself sounds pretty progressive. On the other hand, it more or less eliminates all the challenge. What's the point of even spending fifty dollars on a game if you're just going to hit a button that does everything for you? [[xref:http://www.gamepro.com/profile/view/RoastMutton/|GamePro's Sean Mirkovich|Roast Mutton]] made a remark the other day that 'it's sort of like paying someone to eat your icecream for you.'

    New Super Mario Bros. Wii is no [[xref:http://www.gamepro.com/games/xbox360/131461/tom-clancys-splinter-cell-conviction/|Splinter Cell|Tom Clancy's Splinter Cell: Conviction]] in terms of how focused you need to be in order advance in the game, but it still involves a certain amount of skill (jumping over chasms, avoiding hazards, etc.). But now that Nintendo has spilled the beans on their new "Demo Mode" feature, you can just have the game's AI think for you. If only real life had a Demo Mode for times where you just want to turn off your brain.
  • Let's face it--for the most part, video games are only demanding less and less from the player, especially with beginner difficulty settings and tutorials coming standard with most new games.

    Several days ago, Nintendo took this to a new level when they revealed that in [[xref:http://www.gamepro.com/games/wii/159968/new-super-mario-bros/|New Super Mario Bros. Wii|New Super Mario Bros]], you will have an option where you can actually have the game play itself. If you can't get past an obstacle in the upcoming platformer, you can simply press a button and the game will not only show you what to do, it will do it for you.

    But that's not necessarily a "bad" thing, is it? Not every game has to be uber-grueling. Hell, I remember the days when some games only supplied you with one life and once your health bar was depleted you were forced to start from the very beginning of the game. We take a look at several great games that don't feel like a chore to play.

  • #5: LocoRoco/LocoRoco 2



    For: [[xref:http://www.gamepro.com/psp/|PSP|Sony PlayStation Portable]]

    Physical Effort Required: Not Much

    Mental Energy Required: Medium

    Similarly to the way several [[xref:http://iphone.blogfaction.com/|video games for the iPhone|iPhone Game of The Day.com]] are played, in the LocoRoco games, tilting is really the only thing you do to get through levels.

    But instead of using the iPhone's accelerometer to tilt the phone itself, you move your LocoRocos by pressing buttons on the PSP to tip the world, which causes gravity to propel those cute gelatinous singing balls through levels. The only other thing you have to worry about while playing the game is jumping. If you've never played LocoRoco or its sequel, you're missing out on some of the best simple pleasures the PSP has to offer.
  • #2: Let's Tap



    For: Nintendo Wii

    Physical Effort Required: Virtually None

    Mental Energy Required: Minimal

    What's lazier than a video game where you don't even have to pick up the damn controller? In order to get your little translucent jelly man to run around a track, knock blocks off of a tower, or engage in any of Let's Tap's other mini-games, all you do is set the Wii Remote down on a surface such as an empty pizza box on your granny's coffin and tap near the controller, which then senses your vibrations--that's it!

    You could be half dead, lying down on the couch with your face turned towards the television screen and you should still be able to muster up the strength to lift your index finger up and down. [[xref:http://slobsofgaming.blogfaction.com/article/108792/tough-guy-shia-lebeouf-calls-you-a-little-bitch-for-playing-the-wii/|People slam Wii games|Tough guy Shia LeBeouf calls you a little bitch for playing the Wii]] for being too simplistic, but sometimes a game that allows you to play it with zero effort like Let's Tap is what you're in the mood for.
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