Warner Bros. Interactive Entertainment Looney Tunes: Duck Amuck
Being Bugs Bunny
- Fun concepts, minigames that trigger nostalgic memories
- Extremely glitchy, despite added difficulty options the game feels simple
In the end, the premise and execution are interesting but the actual gameplay just wasn't enough to help the game live up to the Looney Tunes name.
Price$ 49.95 (AUD)
Looney Tunes: Duck Amuck gives retro gaming a whole new meaning.
In the classic Looney Tunes cartoon Duck Amuck, a sadistic artist — later revealed to be Bugs Bunny — wielded the almighty paintbrush to draw in scenery, erase things and play mind games with the volatile Daffy Duck. In the DS game of the same name, you take over for Bugs and brandish the almighty stylus in order to drive Daffy stark raving quackers.
The premise of Duck Amuck is simple: make Daffy's life miserable in every possible way. Daffy makes it easy, too, as he stands against a blank touch screen, doling out verbal abuse and daring you to do something. You have free reign to drag your stylus across the screen to tear the background, sit and wait, poke at him, pick him up and throw him around. Eventually, you'll irritate Daffy enough to get a reaction, which opens up access to mini-games. For example, if you tap on Daffy's head enough times, it will send him off in a huff to bring you three cans of paint which you can use to paint the background or even Daffy himself.
The most amusing part of the mini-games are that the objectives are counterintuitive — you're supposed to do it "wrong". When firing Daffy from a cannon, it's not the wooden target that you're supposed to aim at; it's the barrel of TNT. You're not supposed to help Daffy escape Marvin the Martian, you're supposed to trip him up with bombs so Marvin catches him. I found myself confused often and hitting pause to discover the objective of each mini-game more than once but it is a nice change of pace from the usual video game norm of penalising mistakes instead of encouraging them.
The games make imaginative use of the DS' functionality: most just take advantage of the touch-screen but others rely on audio cues and make good use of the microphone as well.
Ain't I s stinker?
The problem with the mini-games, though, is that they're pretty simple and there aren't enough of them. Yes, there are more than 20 but they're not particularly deep or complex, so the game definitely could have used more. And while searching out the minigames feels fresh at first, the process for discovering new ones is a little convoluted and you'll no doubt end up triggering and retriggering the same games you've already played.
Ironically, one of the more intriguing mini-games is triggered by shutting the DS case on Daffy. When it closes, Daffy shouts at you and initiates a mini-game in which he tells you to hit either the L and R shoulder buttons; it sounds sort of boring but the audio cues make it novel enough. Unfortunately, I could not get the game to trigger a second time, no matter how many times I opened and closed the DS.
Furthermore, a slew of glitches run constantly throughout the game. Certain character coins glitch when you tap them, causing the entire game to skip and freeze. The game is also victim to the "dead zones" of the DS touch screen. Items got stuck in the gap between the top and bottom screens, and once, during the "Bleeding Black" mini-game, the stick I was supposed to tap on was actually dropped completely off the screen, requiring me to reset.
Looney Tunes: Duck Amuck had great potential, but it has some bugs that definitely need to be addressed. I was playing an advanced review ROM so it is possible that they will be addressed at the last minute but if they sneak into the final product, look out. Also, while it was nice that the developers held true to the original visual style, I couldn't help but feel that the game looks a little dated.
Join the newsletter!
Why virtualise your NAS environment?
Most Popular Reviews
- 1 Panasonic Lumix G9 review: A mirrorless moulded to the needs of still-shooters
- 2 LG 65E7T Ultra HD OLED TV review: The South Korean thoroughbred is still first past the post
- 3 Hisense takes the fight to home entertainment heavyweights with flagship Series 8 and 9 ULED TVs
- 4 D-Link Omna 180 Cam HD DSH-C310 review
- 5 Ring Video Doorbell review
Latest News Articles
- Razer roll out studio-grade Serien Elite microphone
- Blizzard announce new rewards for Battle for Azeroth preorders
- Intel Extreme Masters to bring eSports back to the Qudos Arena in May
- Irdeto Acquires Denuvo
- The Avengers Project release date, platforms, gameplay news & trailers
PCW Evaluation Team
The printer was convenient, produced clear and vibrant images and was very easy to use
I would recommend this device for families and small businesses who want one safe place to store all their important digital content and a way to easily share it with friends, family, business partners, or customers.
It’s easy to set up, it’s compact and quiet when printing and to top if off, the print quality is excellent. This is hands down the best printer I’ve used for printing labels.
Brainstorming, innovation, problem solving, and negotiation have all become much more productive and valuable if people can easily collaborate in real time with minimal friction.
The print quality also does not disappoint, it’s clear, bold, doesn’t smudge and the text is perfectly sized.
The Huddle Board’s built in program; Sharp Touch Viewing software allows us to easily manipulate and edit our documents (jpegs and PDFs) all at the same time on the dashboard.
- Is My Smart Speaker Always Listening?
- Sony a7R Mk III review: Full, in-depth review
- Oppo A73 review: The budget smartphone that sets the bar for 2018
- Which flagship TV is best? Sony 4K HDR Bravia 2016 versus LG 4K HDR OLED 2016
- 10 Blu-ray movies / Best looking Blu-ray movies
- TPEL1 Data AnalystACT
- FTTest LeadNSW
- CCDevOps EngineerQLD
- CCProject Coordinator / Junior Project ManagerNSW
- FT2 X Graduate roles - Exciting opportunityQLD
- FTNetwork Engineers IMS Platform and HLR\HSS systems experienceOther
- FTSAP Finance Project ManagerOther
- TPProject Manager. Software Service.NSW
- FTData / Reporting SpecialistACT
- FTAgile CoachOther
- CCSenior Network Engineer - TelcoVIC
- CCBusiness AnalystWA
- FTProject Officer / Project Scheduler - Gold Coast BasedOther
- FTBusiness Intelligence DeveloperNSW
- FTSAP Test AnalystsACT
- FTSenior Business Analyst - InfrastructureVIC
- CCWindows System Admin with IIS - Insurance ClientQLD
- CCProject Manager -AgileWA
- FTApplications Specialist Team LeadOther
- FTFrontend Developer - Angular4/FirebaseNSW
- FTNetwork Support Engineer - Level 2/3NSW
- FTSenior Project Manager - Mobile AppsOther
- CCLinux DevOps Engineer - Cloud platformVIC
- FTUI / UX Junior AnalystNSW
- FTMarketing Programs CoordinatorNSW