Treat the ground like Play-Doh.
- Terrain deformation mechanics are engaging, sharp graphics, enjoyable multiplayer
- Dim bullet-sponge enemies, unimaginative missions and puzzles, disappointing finale
Yes, the gameplay is hinged upon a single unique concept but the terrain deformation "gimmick" is executed nicely, turning what is otherwise a vanilla shooter into something fairly interesting and decent.
Price$ 99.95 (AUD)
Most action gamers are used to environments that remain static, no matter how much havoc you cause but Fracture brings something new to the table: its "terrain deformation" concept let's you change the very ground you, and most importantly, your opponents are standing on. It might sound like a gimmick but it actually pays off in a tangible way; it's just too bad that the rest of the game isn't as forward-thinking.
Civil War II
Messing around with the in-game terrain in Fracture is accomplished using the Entrencher, an intuitive tool that's dirt simple to use: point it at a patch of mud and launch beams that raise or lower the ground. The effect is unnerving because I've taken the solidity of game levels for granted all these years; watching solid ground that used to be immutable suddenly shift and change like so much Play-Doh is, at first, a little odd. To its credit, however, Fracture never treats terrain deformation like a mere gimmick — it actively affects nearly every aspect of gameplay, turning otherwise plain vanilla firefights into moderately intense engagements.
When I first started playing Fracture, I got my ass shot up regularly until I stopped trying to dodge bullets and hide behind existing cover, and started creating my own when I required it. Need a place to catch your breath and let your shields recharge? Put a wall of earth between you and incoming fire. Running low on ammo in a tight space? Crush your foes against the ceiling, then scoop up their weapons. And why wait for enemy heads to pop out from behind cover when you can catapult them above it with the violent birth of a well-placed hill? The freedom to develop your own collection of tactical tricks serves the game well for at least several hours.
What causes Fracture to stumble over the long haul is its unwillingness to till fresh soil elsewhere. While many areas feature physics puzzles, usually centred on nudging key objects into or out of place, most are simply variations on familiar conventions. The more I played the game, the more I found my enthusiasm slowly dwindling. The surprisingly polished graphics and ability to reshape terrain aside, there wasn't much there to enliven the rather uninspired missions which were populated by equally dull opponents. Other minor problems, like enemies who can take three shots to the head and still keep on ticking, contribute to the problem.
Thankfully, the game's online modes give Fracture a second life. It features fairly standard variations on deathmatch, capture the flag, and control point camping, but the fact that all players can alter the terrain at will allows for some creative possibilities. Defensive play in particular is practically reinvented: Instead of simply waiting for opponents to invade, you can construct elaborate hills and valleys around key assets, make sections of the world impassable, or catapult yourself across the map in moments.
Head In The Sand
And really, it's the online mode where the game's true potential lies. I can't wait to see what devious tactics online opponents come up with using the Entrencher. The single-player campaign is serviceable but its lacklustre missions and staid enemy encounters-even the final boss fight is sort of disappointing-ultimately conspire to leave you feeling flat. But despite its faults, the terrain deformation and unique online twist is distinctive enough that it's worth playing, even if won't exactly alter the foundations of gaming forever
Join the newsletter!
So, what do I want out of my next laptop and what must it include?
Most Popular Reviews
- 1 Huawei Nova 3e: P20 in a pinch
- 2 Oppo R15 Pro review: A compelling mid-tier option with lots of value and few compromises
- 3 LG E8 OLED TV (2018) and SK10Y soundbar review: If you've been on the fence about OLED, now might be the time to jump it
- 4 Nokia 6 (2018) review: Simple. Solid. Supreme.
- 5 Samsung Q9F Series QLED: Full, in-depth review
Latest News Articles
- Magic: The Gathering Arena enters open beta on September 28
- The Assassin’s Creed Challenge comes to Sydney
- Playstation embraces the past with Playstation Classic
- ASUS Republic of Gamers announces PC Partnership with Activision for Call of Duty: Black Ops 4
- HP launches Omen by HP Challenger Series Tournament
PCW Evaluation Team
I need power and lots of it. As a Front End Web developer anything less just won’t cut it which is why the MSI GT75 is an outstanding laptop for me. It’s a sleek and futuristic looking, high quality, beast that has a touch of sci-fi flare about it.
If you’re looking to invest in your next work horse laptop for work or home use, you can’t go wrong with the MSI GE63.
If you can afford the price tag, it is well worth the money. It out performs any other laptop I have tried for gaming, and the transportable design and incredible display also make it ideal for work.
Touch screen visibility and operation was great and easy to navigate. Each menu and sub-menu was in an understandable order and category
The printer was convenient, produced clear and vibrant images and was very easy to use
I would recommend this device for families and small businesses who want one safe place to store all their important digital content and a way to easily share it with friends, family, business partners, or customers.
- Samsung Galaxy Note 9: Full, in-depth, Australian review
- Panasonic FZ1000U OLED TV: Full, in-depth, review
- Oppo Find X: Full, in-depth review
- Which flagship TV is best? Sony 4K HDR Bravia 2016 versus LG 4K HDR OLED 2016
- 10 Blu-ray movies / Best looking Blu-ray movies