EA Games FaceBreaker
A potential heavyweight that went down in the early rounds.
- Fast-paced boxing action has its moments and the character creation tools are surprisingly deep
- Control scheme is iffy, gameplay has issues and the computer AI is uneven
It's fun for a few quick rounds but it lacks the staying power to go the distance.
Price$ 99.95 (AUD)
I really wanted to like Facebreaker for one reason: it's a boxing game with over-the-top characters, crazy moves and fast-paced action. That sounds like the recipe for a next-gen update to the classic NES game, Mike Tyson's Punchout, which is something I've been dreaming of for a long time. But while Facebreaker has certain qualities that reminded me of Punchout, it just can't go toe to toe with Little Mac when it comes to fun. With control issues, a core gameplay experience that's uneven and flawed, and computer AI that doesn't always fight fair, Facebreaker is a passable boxing game that will probably only appeal to gamers who already have an affinity for boxing. In other words, Facebreaker was a potential heavyweight that went down in the early rounds.
I have to admit that Facebreaker does have a lot of potential. The graphics won't exactly knock your socks off but they're still pretty in a cartoony sort of way and the boxing is fast and furious; I have mild carpal tunnel from sitting in front of computer all day and it definitely flared up after a few rounds with Facebreaker. But as hard as I tried to like the game, I just couldn't get into it that much. There were some issues with the core gameplay that got in the way of my enjoyment.
Technical Knock Out
Take the control scheme, for example, which is simple yet ill-conceived. There's a button for high punch and low punch, a 'Haymaker' button, and a block button; movement is handled by the analog stick. It sounds pretty straight forward but it's sort of a bitch to use. For one, dodging and parrying-two highly important skills-require some tricky finger manipulation and button presses. In order to dodge a low punch, you have to hold the low punch button and let it go right before your opponent's low punch lands; to parry it, you have to do that plus hold down the block button.
But it's ridiculously hard to do because your opponent's blows come at a pretty furious rate. You're almost always guaranteed to take the first few punches of an opponent's attack which also sucks because it makes it nearly impossible to build up the meter that lets you pull off major moves like Groundbreakers and Skybreakers. There's supposedly some ultimate move that lets you knock out your opponent with one blow but I never managed to get my meter built up high enough.
Get Out The Smelling Salts
Also, call me paranoid but the computer AI cheats. I kept feeling like it was reading my moves and reacting with the perfect counter at various points in our matches; it's fine if it does that every now and again but it was pretty consistent in its perfection, which is always aggravating. Computer opponents also have a tendency to dance around the ring. They're constantly dashing around like hopped up squirrels, making it hard to engage in an actual fight unless you can get them up against the ropes.
I'd probably say that during my time with Facebreaker, I felt more frustration than enjoyment. Between the less than perfect controls, the cheap computer A.I. and lacklustre gameplay, I had a hard time settling into a groove. There were moments when I'd hit a nice rhythm and was able to beat the living crap out of my opponent for a few seconds but those were too few and far between. It's a passable arcade boxing simulation that probably has enough content to warrant a purchase if you're really into boxing games-both the online multiplayer and the character creation tools have potential-but I'd suggest you rent it first to make sure that its brand of fast-paced boxing action appeals to you.
Join the newsletter!
Bringing VR out of office and study spaces will serve to help it attract the new audiences it needs to continue growing
Most Popular Reviews
- 1 Samsung Galaxy S9+ review: A predictably-exellent flagship uplifted by a standout camera
- 2 Panasonic Lumix G9 review: A mirrorless moulded to the needs of still-shooters
- 3 LG 65E7T Ultra HD OLED TV review: The South Korean thoroughbred is still first past the post
- 4 Hisense takes the fight to home entertainment heavyweights with flagship Series 8 and 9 ULED TVs
- 5 D-Link Omna 180 Cam HD DSH-C310 review
Latest News Articles
- PAX AUS 2018 partners with EB Expo
- Planet of the Apes comes to VR
- New Zealand Consumer Spend on Video Games Headed Towards Half a Billion Dollars
- Razer roll out studio-grade Serien Elite microphone
- Blizzard announce new rewards for Battle for Azeroth preorders
PCW Evaluation Team
The printer was convenient, produced clear and vibrant images and was very easy to use
I would recommend this device for families and small businesses who want one safe place to store all their important digital content and a way to easily share it with friends, family, business partners, or customers.
It’s easy to set up, it’s compact and quiet when printing and to top if off, the print quality is excellent. This is hands down the best printer I’ve used for printing labels.
Brainstorming, innovation, problem solving, and negotiation have all become much more productive and valuable if people can easily collaborate in real time with minimal friction.
The print quality also does not disappoint, it’s clear, bold, doesn’t smudge and the text is perfectly sized.
The Huddle Board’s built in program; Sharp Touch Viewing software allows us to easily manipulate and edit our documents (jpegs and PDFs) all at the same time on the dashboard.
- Everything You Can Do, I Can Do Better: Comparing The Google Home’s Assistant To Amazon Echo’s Alexa
- Hands On: Pitting the Apple HomePod against the Sonos One
- MWC 2018: Everything You Need To Know
- Which flagship TV is best? Sony 4K HDR Bravia 2016 versus LG 4K HDR OLED 2016
- 10 Blu-ray movies / Best looking Blu-ray movies
- FTProject Admin / Co-ordinatorOther
- CCLinux DevOps Engineer - Cloud platformVIC
- CCSAP ArchiectNSW
- CCSenior Software Engineer, Full Stack, Sydney CBD, Java, .NET, Angular, Web APINSW
- FTHelp desk Support AnalystOther
- TPProject ManagerVIC
- CCKnowledge Analyst (Digital Content)NSW
- FTSystems EngineerVIC
- FTOracle SOA DeveloperOther
- FTDesktop Support Engineer - OnsiteOther
- FTSenior Test Analyst - Multiple rolesOther
- CCDynamics CRM Functional Consultant - BrisbaneNSW
- FTSystems Engineer (Office 365 )Other
- FTProgram Manager, Fleet TransformationOther
- FTEntry Level IT help deskOther
- FTSenior Change ManagerACT
- FTTechnical Quality Analyst (Payments, data, application integration)VIC
- FTSenior Support AnalystOther
- CCData Migration lead - Energy and GasVIC
- CCApplication Support Developer - .Net & SQLWA
- TPWeb Content Publisher (VPS4/5) - Government sectorVIC
- CCProject Manager - Power BI, Mobility & IntegrationQLD
- CCUnix Systems EngineerNSW
- FTSAP IS-U and SAP EWM Greenfield implemenationVIC
- FTServiceNow- Platform DesignerOther