EA Games FaceBreaker
A potential heavyweight that went down in the early rounds.
- Fast-paced boxing action has its moments and the character creation tools are surprisingly deep
- Control scheme is iffy, gameplay has issues and the computer AI is uneven
It's fun for a few quick rounds but it lacks the staying power to go the distance.
Price$ 99.95 (AUD)
I really wanted to like Facebreaker for one reason: it's a boxing game with over-the-top characters, crazy moves and fast-paced action. That sounds like the recipe for a next-gen update to the classic NES game, Mike Tyson's Punchout, which is something I've been dreaming of for a long time. But while Facebreaker has certain qualities that reminded me of Punchout, it just can't go toe to toe with Little Mac when it comes to fun. With control issues, a core gameplay experience that's uneven and flawed, and computer AI that doesn't always fight fair, Facebreaker is a passable boxing game that will probably only appeal to gamers who already have an affinity for boxing. In other words, Facebreaker was a potential heavyweight that went down in the early rounds.
I have to admit that Facebreaker does have a lot of potential. The graphics won't exactly knock your socks off but they're still pretty in a cartoony sort of way and the boxing is fast and furious; I have mild carpal tunnel from sitting in front of computer all day and it definitely flared up after a few rounds with Facebreaker. But as hard as I tried to like the game, I just couldn't get into it that much. There were some issues with the core gameplay that got in the way of my enjoyment.
Technical Knock Out
Take the control scheme, for example, which is simple yet ill-conceived. There's a button for high punch and low punch, a 'Haymaker' button, and a block button; movement is handled by the analog stick. It sounds pretty straight forward but it's sort of a bitch to use. For one, dodging and parrying-two highly important skills-require some tricky finger manipulation and button presses. In order to dodge a low punch, you have to hold the low punch button and let it go right before your opponent's low punch lands; to parry it, you have to do that plus hold down the block button.
But it's ridiculously hard to do because your opponent's blows come at a pretty furious rate. You're almost always guaranteed to take the first few punches of an opponent's attack which also sucks because it makes it nearly impossible to build up the meter that lets you pull off major moves like Groundbreakers and Skybreakers. There's supposedly some ultimate move that lets you knock out your opponent with one blow but I never managed to get my meter built up high enough.
Get Out The Smelling Salts
Also, call me paranoid but the computer AI cheats. I kept feeling like it was reading my moves and reacting with the perfect counter at various points in our matches; it's fine if it does that every now and again but it was pretty consistent in its perfection, which is always aggravating. Computer opponents also have a tendency to dance around the ring. They're constantly dashing around like hopped up squirrels, making it hard to engage in an actual fight unless you can get them up against the ropes.
I'd probably say that during my time with Facebreaker, I felt more frustration than enjoyment. Between the less than perfect controls, the cheap computer A.I. and lacklustre gameplay, I had a hard time settling into a groove. There were moments when I'd hit a nice rhythm and was able to beat the living crap out of my opponent for a few seconds but those were too few and far between. It's a passable arcade boxing simulation that probably has enough content to warrant a purchase if you're really into boxing games-both the online multiplayer and the character creation tools have potential-but I'd suggest you rent it first to make sure that its brand of fast-paced boxing action appeals to you.
Join the newsletter!
Most Popular Reviews
- 1 Razer Naga Trinity review: The last best MMO gaming mouse
- 2 Dynabook Portégé X30W-J – a very good all-rounder
- 3 Google Pixel 5 Review: Soft Reboot
- 4 Sonos Arc review: The Main Event
- 5 Samsung Galaxy Z Flip review: Killer form-factor, lethal price-tag
Latest News Articles
- GeForce NOW is coming soon to Australia
- HyperX join forces with Empress Gaming to support equality among gamers
- Acer APAC Predator League 2020/21 to be held in April
- New Final Fantasy XIV Online expansion, Endwalker, revealed
- NortonLifeLock hopes to make gaming more secure
PCW Evaluation Team
Ultimately this laptop has achieved everything I would hope for in a laptop for work, while fitting that into a form factor and weight that is remarkable.
This smart laptop was enjoyable to use and great to work on – creating content was super simple.
It really doesn’t get more “gaming laptop” than this.
As the Maserati or BMW of laptops, it would fit perfectly in the hands of a professional needing firepower under the hood, sophistication and class on the surface, and gaming prowess (sports mode if you will) in between.
The MSI PS63 is an amazing laptop and I would definitely consider buying one in the future.
This small mobile printer is exactly what I need for invoicing and other jobs such as sending fellow tradesman details or step-by-step instructions that I can easily print off from my phone or the Web.
- Sonos Arc review: The Main Event
- Google Pixel 5 Review: Soft Reboot
- How the Xbox Series X (and xCloud) saved me from buying a gaming PC
- Which flagship TV is best? Sony 4K HDR Bravia 2016 versus LG 4K HDR OLED 2016
- 10 Blu-ray movies / Best looking Blu-ray movies