In Bulletstorm players take the role of Grayson "Gray" Hunt, a double-crossed space pirate out for revenge against his former commanding officer
- Innovative skillshot system, hilarious dialogue, engaging campaign from start to finish.
- Thin story, AI quirks, multiplayer may not be for everyone
Like its innovative predecessors, Bulletstorm goes against the grain of the popular norm, often in exciting and hilarious ways, and though it's not perfect, it's still one hell of a ride.
Bulletstorm is a strange bird in the world of shooters. It chooses to violently wag its middle finger at the superserious shooter that's inundated the first-person-shooter market, offering a bit of levity among its doom-and-gloom-drenched brethren. To that end, Bulletstorm offers a hilariously over-the-top experience, complete with a potty-mouthed cast, incredibly inventive ways to dispatch foes, and a campaign that impresses with some nicely varied gameplay and thoroughly enjoyable boss battles.
Players take the role of Grayson "Gray" Hunt, a double-crossed space pirate out for revenge against his former commanding officer, General Serano. After his ship takes a devastating beating in a firefight against Serano's massive vessel, both Gray's and Serano's ships crash-land on the planet Stygia. In addition to being the home of some fierce wildlife and creatures, Stygia's humanoid inhabitants are at war, making Gray's goal of getting off the planet much more difficult. A half-cyborg named Ishi and the gun-toting badass Trishka accompany him along his way; both add a nice amount of personality to the experience.
Early on, Gray gains access to Bulletstorm's most innovative tool: the energy leash. The leash allows Gray to pull his enemies toward him through the air while simultaneously causing a sort of "bullet time" slowdown effect, giving Gray ample time to set up one of Bulletstorm's varied "skillshots." Pulling off a skillshot requires players to find creative ways to finish off enemies, whether it's shooting them in the crotch, pulling them into a spiked fence, feeding them to a carnivorous plant...the list goes on. Players can access the skillshot list at any time to see which ones they've yet to pull off, and in addition to the environmental skillshots specific to each level, each weapon has its own list. Performing skillshots grants players points they can use to upgrade weapons and buy ammo, so simply running around and carelessly shooting enemies in the face is not really an option. Besides, the skillshots are actually really fun to pull off, and since Stygia's designed like a futuristic reimagining of Macaulay Culkin's house in Home Alone, the game constantly presents players with new ways to mangle their enemies. The whole system is wonderfully executed, and the way it allows Bulletstorm to deviate from typical run-'n'-gun shooter gameplay is refreshing.
In addition to utilizing the skillshot system to take out lesser foes, players encounter some highly entertaining bosses over the course of the game. A few on-rails segments pit players against gigantic abominations, like a huge rolling wheel of death and a creature that resembles the Cloverfield monster. The scale of these battles is impressive and adds some nice variety to the more skillshot-centric gameplay.
Aside from the main campaign, Bulletstorm offers an interesting take on multiplayer. Teaming up cooperatively, players take on hordes of enemies in Anarchy mode, with the explicit goal of accumulating points by performing skillshots with other players. Gameplay is split up in waves, with each wave bringing more powerful enemies and upping the point goal. My one concern about Anarchy is that it really requires careful teamwork to play successfully, which could turn off more traditional FPS fans that prefer to just jump online and shoot other people; it really is essential to play Anarchy with a headset. The other "multiplayer" mode is Echoes, where players can compete for the highest skillshot rating and fastest time in sections taken from the single-player
Join the newsletter!
Most Popular Reviews
- 1 Hisense takes the fight to home entertainment heavyweights with flagship Series 8 and 9 ULED TVs
- 2 Sony's latest Ultra HD OLED debuts in Australia
- 3 Panasonic Ultra HD OLED TV Review
- 4 D-Link Omna 180 Cam HD DSH-C310 review
- 5 Oppo A77 smartphone: Full in-depth review
Latest News Articles
- Acer attempts to woo Australian gamers with reveal of its new Predator range
- Nintendo Switch software update: What does 4.0.0 feature and how to install it?
- Robot House announce vacuum-bot adventure game ahead of PAX Australia
- Wargaming launches ANZ servers for World of Tanks
- VR fairytale game Luna due for Oct 17 release
PCW Evaluation Team
Brainstorming, innovation, problem solving, and negotiation have all become much more productive and valuable if people can easily collaborate in real time with minimal friction.
The print quality also does not disappoint, it’s clear, bold, doesn’t smudge and the text is perfectly sized.
The Huddle Board’s built in program; Sharp Touch Viewing software allows us to easily manipulate and edit our documents (jpegs and PDFs) all at the same time on the dashboard.
The biggest perks for me would be that it comes with easy to use and comprehensive programs that make the collaboration process a whole lot more intuitive and organic
I rate the printer as a 5 out of 5 stars as it has been able to fit seamlessly into my busy and mobile lifestyle.
It’s perfect for mobile workers. Just take it out — it’s small enough to sit anywhere — turn it on, load a sheet of paper, and start printing.
- Huawei Mate 10 Pro Review
- Apple TV 4K review
- Legion Y520 Gaming Laptop review
- Which flagship TV is best? Sony 4K HDR Bravia 2016 versus LG 4K HDR OLED 2016
- 10 Blu-ray movies / Best looking Blu-ray movies
- FTChief Information Security OfficerVIC
- FTService Desk CoordinatorVIC
- TPNetwork EngineerVIC
- FTSenior Project ManagerQLD
- CCSenior Test Data Management ConsultantVIC
- FTMarketing and Advertising Project/Sales SupportOther
- FTUX Designer | Mobile ApplicationsOther
- CCC++ Developer - Financial Services - Contract - Sydney CBDNSW
- FTPreSales / Offerings Solution Architect - BPS or BPONSW
- FTIT Project Coordinator | Gold CoastQLD
- TPBusiness Analyst ManagerNSW
- FTIntegration AnalystNSW
- CCPega LSA - Banking IndustryVIC
- FTSalesforce Platform LeadOther
- CCWeb Applications Project ManagerNSW
- FTService Desk CoordinatorVIC
- FTDigital BAOther
- FTProject Coordinator - PC DeploymentsOther
- FTBusiness Manager (Business Management & PMO)Other
- FTSenior Network EngineerOther
- CCITSM Project ManagerNSW
- FTSolution Architect - SalesforceOther
- FTSenior Project Controls Officer / CoordinatorOther
- TPSenior Business AnalystNSW
- FTDigital Content Manager | AEM , HTML and CSSOther