Ghostbusters: The Video Game

The game takes place in 1991 and puts you in the shoes of a new recruit who joins the Ghostbusters

Atari Australia Ghostbusters: The Video Game
  • Atari Australia Ghostbusters: The Video Game
  • Atari Australia Ghostbusters: The Video Game
  • Atari Australia Ghostbusters: The Video Game
  • Expert Rating

    4.00 / 5

Pros

  • Catching ghosts just feels right, engaging multiplayer options, snazzy special effects, environmental destruction

Cons

  • Repetitive, mentally challenged teammate AI, some dull environments, disappointing dialogue

Bottom Line

Though I was ultimately somewhat disappointed by the flawed and fundamentally repetitive nature of my time as a green recruit, Ghostbusters' tight online component renewed my long-term enthusiasm for slam-dunking slimers. Now I just need to figure out how to get Ray Parker, Jr.'s theme song out of my head.

Would you buy this?

  • Price

    $ 119.95 (AUD)

I was a little kid when the Ghostbusters movie came out and I went nuts for it. If it was playing in a theater, I snuck in to see it. If a friend's family rented the video, I invited myself over for an extended stay. I quoted dialogue lines and sang along with the theme song. So it wouldn't surprise you to hear that the prospect of actually joining the team set my inner ten-year-old loose like he's on a sugar bender. Sadly, Ghostbusters: The Video Game doesn't quite live up to my childhood fantasies but it's still a solid game that manages to capture at least some of the magic.

Who Ya Gonna Call?

That starts with the game world that the developers have created. The game takes place in New York and everywhere you look you'll find little touches that hearken back to the movie. The major players have all returned -- no Rick Moranis or Sigourney Weaver, though -- to give voice to their slightly awkward 3D caricature counterparts, and everything from the proton pack on your back to the ECTO-1 is recreated in detail.

The game takes place in 1991 and puts you in the shoes of a new recruit who joins the Ghostbusters. The Natural History Museum is set to unveil an exhibit dedicated to the wrathful god Gozer; as you can expect, things go awry and one enormous wave of energy later, New York City is once again crawling with ghouls, ghosts, and other things that are far stranger. After getting a lesson from Ray on the basics of how to "zap 'em, cap 'em, and trap 'em", it's onto the main goal: ridding the world of paranormal evil.

Reel Them In

Grappling ghosts into submission in Ghostbusters is the supernatural equivalent of bass fishing, with a brightly colored particle stream instead of a hook and line. As I struggle with "hooked" spirits, my slam gauge fills, which enables me to hurtle the lassoed entities into hard surfaces with the flick of a trigger. For a while, the whole process looks and feels wonderful, despite the occasional drop in frame-rate, and I come to fancy myself an urban ranger at a paranormal rodeo. Still, I perform this same dance with my opponents countless times over the six or seven hours it takes to complete the solo-only campaign, and I'd be lying if I said it never got repetitive.

Ghostbusters stirs in some interesting ideas, but doesn't build them up enough to stave off monotony entirely. You'll track down haunted artifacts and scan troublemakers with the PKE Meter, but constant reminders of when to do so kill any sense of sleuthing. New weapons appear at predetermined points, but their effects seem subdued. For instance, the Stasis Stream promises to slow down creeps, but in practice seems effective only against golems and select bosses. There are fun possibilities, like using Slime Tethers to rubber-band spectres into traps, but they're always less practical than hosing the floaters down with the blast stream.

Join the newsletter!

Or

Sign up to gain exclusive access to email subscriptions, event invitations, competitions, giveaways, and much more.

Membership is free, and your security and privacy remain protected. View our privacy policy before signing up.

Error: Please check your email address.
Show Comments

Most Popular Reviews

Latest News Articles

Resources

PCW Evaluation Team

Tom Pope

Dynabook Portégé X30L-G

Ultimately this laptop has achieved everything I would hope for in a laptop for work, while fitting that into a form factor and weight that is remarkable.

Tom Sellers

MSI P65

This smart laptop was enjoyable to use and great to work on – creating content was super simple.

Lolita Wang

MSI GT76

It really doesn’t get more “gaming laptop” than this.

Jack Jeffries

MSI GS75

As the Maserati or BMW of laptops, it would fit perfectly in the hands of a professional needing firepower under the hood, sophistication and class on the surface, and gaming prowess (sports mode if you will) in between.

Taylor Carr

MSI PS63

The MSI PS63 is an amazing laptop and I would definitely consider buying one in the future.

Christopher Low

Brother RJ-4230B

This small mobile printer is exactly what I need for invoicing and other jobs such as sending fellow tradesman details or step-by-step instructions that I can easily print off from my phone or the Web.

Featured Content

Don’t have an account? Sign up here

Don't have an account? Sign up now

Forgot password?