We’re going to wrap things up with a game that isn’t really a visual barn-burner, but still tops the Steam charts day in and day out. We test Grand Theft Auto V ($30 on Humble) with all options turned to Very High, all Advanced Graphics options except extended shadows enabled, and FXAA. GTA V runs on the RAGE engine and has received substantial updates since its initial launch.
Real-time ray tracing performance
Nvidia crammed more dedicated real-time ray tracing hardware into the Super GPUs, so we wanted to put that to the test, too.
Shadow of the Tomb Raider supports ray traced shadows, and it doesn’t instantly tank your frame rate, especially when paired with Nvidia’s Deep-Learning Super Sampling (DLSS) technology. DLSS uses the dedicated tensor cores in RTX GPUs to use AI to perform supersampling with a lower performance hit, reclaiming some of the frame rate lost by enabling real-time ray tracing. If you want to know more nitty-gritty details, be sure to check out our deep-dive into the Nvidia Turing GPU architecture. It’s fascinating stuff.
We tested ray tracing performance with RTX Shadows set to both Medium and Ultra settings, and DLSS on and off for each, using the game’s built-in benchmark. Resolution was set to 2560x1440 for all runs. Radeon cards lack dedicated ray tracing hardware and cannot enable these options, so we didn’t benchmark any of AMD’s offerings.
The RTX 2080 Super doesn’t provide much of a boost over the vanilla RTX 2080, but it is noticeably faster than the RTX 2070 Super in real-time ray tracing performance.
Next page: Power draw, thermals, and synthetic benchmarks