Ghost Recon Wildlands
Move over, Crysis. If you crank all the graphics options up to 11, like we do for these tests, Ghost Recon Wildlands ($50 on Humble) and its AnvilNext 2.0 engine absolutely melt GPUs. Ghost Recon Wildlands also prefers Nvidia’s GPU architecture in general.
The actual frame rates might seem slow here—they improve dramatically if you dial back from the game’s borderline torture-test Ultra settings—but don’t be fooled: The GTX 1660 is still over 10 percent faster than the GTX 1060, and more so versus the Radeon options.
Middle-earth: Shadow of War
Middle-earth: Shadow of War ($50 on Humble) adds a strategic layer to the series’ sublime core gameplay loop, adapting the Nemesis system to let you create an army of personalized Orc commanders. It plays like a champ on PC, too, thanks to Monolith’s custom LithTech Firebird engine. We use the Ultra graphics preset but drop the Shadow and Texture Quality settings to High to avoid exceeding 8GB of VRAM usage in our testing scenario, because graphics cards that exceed 8GB of capacity are rare indeed. (Nvidia’s “sweet spot” graphics cards all top out at 6GB.)
The EVGA GTX 1660 XC Ultra is nearly 20 percent faster than the GTX 1060 6GB here, and could provide a solid 1440p gaming experience with a few visual tweaks. And the GTX 1660 Ti is nearly 20 percent faster than that.
The latest in a long line of successful games, F1 2018 ($60 on Humble) is a gem to test, supplying a wide array of both graphical and benchmarking options—making it a much more reliable (and fun) option that the Forza series. It’s built on the fourth version of Codemasters’ buttery-smooth Ego game engine. We test two laps on the Australia course, with clear skies.
EVGA’s overclocked, custom-cooled card outdances its predecessor to the tune of a 22 percent performance increase. The lead over the Radeon RX 590 is slimmer, but it’s there, and the AMD GPU costs more in stores.
Next page: Gaming benchmarks continue