Test 6: Gears of War 4
As the newest entry to our testing suite, the DirectX 12-exclusive Gears of War 4 scales superbly across all types of hardware. Its DX12 implementation is more vendor-agnostic than Hitman and Ashes of the Singularity’s, both of which heavily favor AMD.
We test Gears 4 with asynchronous compute enabled on supported graphics boards (GTX 10-series, all modern Radeon cards), but with Tiled Resources disabled. Tiled Resources automatically adjust texture quality on the fly to ensure the game doesn’t use more memory than is available onboard your graphics card; it’s stellar technology when you’re actually playing the game, but introduces unwanted, uncontrollable variance during benchmarking.
The game uses more than 2GB of memory at High and Ultra settings, which partially explains why the 2GB GTX 1050 underperforms the 4GB Radeon RX 460 in every test except at Medium graphics, where that advantage is eliminated. (Exceeding card memory causes the game to tap into slower system memory, though the frame rate plunges when Gears does so aren’t onerous.)
Once again, the EVGA GTX 1050 Ti reigns supreme among these budget-price cards; the XFX Radeon RX 470 provides a big jump in performance, but costs 46.5 percent more.
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