Capcom plans to develop all new game properties locally, citing "cultural differences" when working with international partners on games like Bionic Commando and Dark Void. Those international partnerships will continue to be tapped for outsourcing sequels and smaller spin-offs to overseas studios.
"We are considering ways to separate the roles of activities in Japan and overseas," Capcom president Haruhiro Tsujimoto told Kotaku in a recent interview. "Nevertheless, we cannot develop a sufficient number of titles without using the resources of [overseas] companies. This is why we plan to continue using these alliances."
Capcom's dismissal of Western game development may be related to the recent commercial failure of Bionic Commando, a game developed by the now-defunct Grin Studios in Sweden and released to tepid critical acclaim.
"Our experience with Bionic Commando has demonstrated the difficulty of outsourcing the development of new titles to overseas companies," said Tsujimoto. "and we plan to develop new titles primarily in Japan. Overseas companies may be used mostly to develop titles for existing game series with well-established characters and universal themes. Overseas companies will also handle certain parts and/or line-ups of such games."