7 retro levels we want recreated in LittleBigPlanet

Check out these 7 old-school stages that would be perfect for Sony's new platformer!



As beta players have seen thus far, the level-creation aspect of LittleBigPlanet is extremely detailed. We've seen some far-out ideas like GTA-style heists and Super Mario Bros.' level 1-1, but there are plenty of other games we'd love to see. Here's 7 levels, some classic, others under-appreciated, that we'd love to toss Sackboy through.

7- Mickey Mouse in Castle of Illusion, First Stage

For those of you who are stifling laughter at the inclusion of a Disney stage--don't knock Castle of Illusion until you've tried it. The game's first stage features a large amount of gameplay style in one stage, starting with standard jumping and swinging with a neat little Indiana Jones-style boulder running. The middle is a leaf-jumping escapade, offering equal parts precision platforming and peaceful respite, leading into the third part; a dark, more vertically oriented section. Then you fight a tree. All of it was simple fun platforming we could easily imagine Sackboy tackling too.

6- Kid Icarus, Stage 1

How many great, strictly vertical stages can you remember? Contra had a pretty cool one, as did Wizards and Warriors, but Kid Icarus is the game that's been ingrained in the brains of platform fanatics for years. With nothing but a Game Boy sequel, Kid Icarus fans could use a bit of cheering up. How about recreating the constantly upward-scrolling first stage of the NES classic (shown in the first 1:30 of the video)? Thankfully, falling to the bottom of the screen in LittleBigPlanet's version of Kid Icarus won't mean instant death.

5- Excitebike, Stage 5

Reconstructing a classic vehicle-based video game level in LittleBigPlanet is no easy task, but the side-scrolling dirtbike tracks of Excitebike are screaming to get the LBP treatment. After assembling a vehicle that resembles a motorcycle, you can populate your custom level with ramps, bumps, and other mountainous obstacles present in Excitebike. Bonus points for taking a stab at making Excitebike's grueling Track 5.

4- Super Mario Bros. 3, World 4-1

The fourth world in Super Mario Bros. 3, better known as "Giant Land," is a favourite among fans of the third game in the old school Mario trilogy. The first level in the jumbo-sized world (shown in the video's first minute), with its massive brick blocks and overgrown winged Koopas, is perfect fodder for being reincarnated as a custom level in LittleBigPlanet, a game where you're constantly running around enormous levels that can make you feel like an ant.

3- Sonic the Hedgehog 2, Casino Zone

There have been plenty of memorable Sonic the Hedgehog stages over the years, from the outdoorsy Green Hill Zone to the industrial Spring Yard Zone. Our favourite, most outrageous original Sonic stage has to be Casino Zone. From the bumpers and flippers tossing Sonic all around the course to the crazy slot machines present throughout the level, to the series standard loop-the-loops Casino Zone is a treat for the eyes and thumbs. We've seen some pretty crazy contraptions in LittleBigPlanet thus far--would it be so hard to make a platforming-casino hybrid?

2- Pitfall's First Stage

Maybe we're a sucker for anything that allows us to do our best Indiana Jones impression, but one of the best parts of the original green and black-colored Pitfall for the Atari 2600 is swinging on a vine over crocodile-infested ponds. It's already easy to put ropes that you can swing on in homemade LBP levels-just riddle the level with gaping pits, piece together a scorpion or two out of spare parts, and you've got your Pitfall level.

1- Super Metroid's Final Escape

Let's be frank. The enemies in LittleBigPlanet aren't all that amazing. Most memorable platforming stages are equal parts adept movement and enemy destruction. Super Metroid was no different... until you defeat Mother Brain. After that, it's a mad dash to escape a volatile, exploding planet that tilts and sways as it self-destructs. The most harrowing part has to be the upward corridors, where a slight misstep leads to a major fall and lots of lost time. Sure there's an enemy here and there, but they're just like LittleBigPlanet's baddies--simple things to plow through while you enjoy the crazing platforming. The tense platforming of Super Metroid's ending is something we'd love to re-enact in LittleBigPlanet. Hopefully, it can be done justice.

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