Based off the recently released movie Jumper, Jumper: Griffin's Story takes on its own identity and shoves morals to the side in favour of brutal combat, teleportation antics, and horrifying but innovative deaths.
For anyone who's ever fantasised about things like being able to teleport anywhere they can see or have been to, having the ability to dump your most despised enemies off at places where a gruesome death is certain, or being able to shut Samuel L. Jackson up once and for all, there's Jumper: Griffin's Story for the Xbox 360, Nintendo Wii, and the PS2.
Interestingly, Jumper doesn't try to follow the plotline of the movie and is instead its own entirely different story. While many girls might choose Hayden Christensen (the main character of the film) over Jamie Bell, Griffin's Story picks Bell's character, Griffin, to follow around throughout this journey and resists the temptation to stick to the script. Griffin is a Jumper who dedicates his life to revenge after his parents were murdered by the Paladins. Basically, Jumpers are able to teleport to any place that's in their line of sight or any spot they've been to and have a visual reminder of while the Paladins are a group of people who hunt and kill Jumpers because they believe that they pose a threat to mankind.
The game play is centred on a 3D combat premise that is somehow both traditional and uncommon. We've all seen the bad guys who come at the hero with clubs, tasers, and fancy Karate moves, such as the Paladins in this case, to which the hero simply answers by beating them down with different combo attacks. However, Griffin's Story presents the player with a combat twist in that it encases enemies with arcs which represent where they can block a teleportation attack. The arcs form a circle with the green ones showing where the opponent can be attacked and the red ones showing where they can defend. The four face buttons are how you attack these areas so, in the 360's case, if the Paladin's back was exposed (green) and Griffin is to the right of him, the X button would be used to teleport there and attack.
Good execution of teleportation attacks lead to one of the best features of the game. If you've beaten an enemy with a good barrage of teleporting hits, you'll sometimes get the "jump finishers" where you get to grab an unlucky Paladin and take them towards their unpleasant death. Some of them include dropping an enemy into a shark tank, leaving one to freeze atop a mountain, and feeding a Paladin to a hungry polar bear.
There will be some discrepancies on the different console versions of Griffin's Story. Graphics are one of the most noticeable differences with the 360 bearing the cleanest-looking version, followed by the Wii, and then the PS2. And though we haven't made it to the end of all three versions, the Wii and PS2 versions are supposed to have more levels than the 360 rendition, which should make up some for the graphics. But really, no matter what console you choose to play the game on, it should be a fresh experience that may just leave you wanting to see the movie as well.