#15: Warcraft: Orcs & Humans Platform: PCYear: 1994
Original review score: Not Reviewed
Though Dune II technically set the modern real-time strategy (RTS) genre into motion, it was Blizzard Entertainment's Warcraft: Orcs & Humans that turned a fringe game style into an international sensation.
Why It Was Innovative:
Warcraft's original website says it best: "Set in the mythic kingdom of Azeroth, players are given the task of maintaining a thriving economy while building a war machine with which to destroy the enemy." Warcraft built upon this simple premise by embracing use of the mouse with an intuitive graphical user interface. Warcraft played a key role in popularizing the mouse, which was soon to become the signature controller of all PC games to come. Blizzard Entertainment capitalized on [[xref:http://www.gamepro.com/games/pc/106753/world-of-warcraft/|Warcraft|orl of Warcraft]]'s success with more trend-setting [[xref:http://omgrpg.blogfaction.com/article/106166/omgrpg-review-world-of-warcraft-wrath-of-the-lich-king/|sequels and spinoffs|omgRPG Review: World of Warcraft: Wrath of the Lich King]], most notably 1998's seminal [[xref:http://www.gamepro.com/games/pc/103712/starcraft/|Starcraft|Starcraft]]. Though RTS games aren't quite a mainstream phenomenon in the United States, they enjoy an enormous international following, particularly in the Far East.