Ubisoft Far Cry 2
The sequel to the immensely popular Far Cry.
- A massive open-world that's rich with opportunities and experiences and makes the average shooter look, well, average
- Features, depth, and freedom might be a bit overwhelming for those accustomed to more standard shooters
This is a game for shooter fans that have been waiting for the genre to be dialled up to the next level. Its detailed presentation, feature-rich gameplay, and palpable sense of placing players in another world yield a bar-raising effort.
Price$ 109.95 (AUD)
Buy now (Selling at 2 stores)
The sequel to the immensely popular Far Cry proves itself as a stellar experience that busts the first person shooter genre wide open with amazing depth, freedom and unprecedented immersion.
Pretty and pretty dangerous
The jam-packed holiday season gets its first AAA shooter in Far Cry 2, a title that's more spiritual successor than direct sequel to its tropical island-set predecessor. The lush jungles and blue waters have been replaced with dusty roads and wide-open plains, and the lame, Xbox-only feral abilities — the ones that had us running around like rabid kitty cats — have thankfully been dropped. This time out, we're treated to an experience that can't possibly be pigeon-holed into a single genre; a masterful mix of shooting, open-world exploration, and some light stealth and RPG elements, culminate in the most engaging "FPS" I've played since donning Gordon Freeman's horn-rimmed specs.
The first thing that'll find you collecting your jaw from the floor is Far Cry 2's living, breathing African setting. A surface glance reveals a realistically sprawling world, darted with foliage, rocky outcroppings, and serene waterways, all complemented by some of the best shadow and lighting tech to grace this console generation. But dig deeper and you'll discover it's the more subtle stuff that steals the show; the wind picking up before a storm, dust being kicked up by your tires, the crackle of a blazing fire, and the satisfying crunch of foliage under your feet, all contribute to a level of immersion that'd make Niko Bellic envious.
Kill, heal, rescue, and kill some more
Despite practically being able to feel the sunshine on your back and hear the wind whip past your ears, you'll want to remember you're not on vacation. Far Cry 2 hits the ground running, setting you after a mysterious arms dealer, dropping you between two warring factions, granting you access to a brimming arsenal of guns, grenades and other baddie-blasting goodies, and giving you malaria (gee, thanks Far Cry 2!) So, before you begin applying the sun block and booking that spa appointment, you'll want to take a look over your shoulder. In fact, watching your back-and keeping it free of pesky projectiles-provides the perfect example of the level of immersion you'll consistently experience in Far Cry 2's rich world. Gone are the friendly auto-replenishing health bars we've all been spoiled by-Far Cry 2 kicks it old school with collectable health packs, but ups the ante even further with some interesting ass-saving twists. In addition to jabbing yourself with syringes when the health bar dances dangerously close to death, you'll also need to pop pills to fend off the malaria, and incorporate a pair of needle nose pliers to pluck shrapnel from your various bullet-riddled body parts. Failing all that, you also have buddies in the field that'll occasionally drag you out of harm's way.
This drenched-in-details approach to keeping yourself alive extends to every part of Far Cry 2's design. There's so much to do, and so many ways to do it, you'll likely still be discovering "oh sh*t" moments well into it's 30+ hour campaign. Summing up this endlessly engaging experience is best served by describing one of the game's many breathless missions: Pulling up to a shantytown, where I was to destroy a military supply cache, I was ambushed by one of the pissed-off factions. Believing they were just a minor threat (silly me), I hopped in the back of my jeep and unleashed hell via the vehicle's mounted turret. Underestimating their numbers, I was quickly knocked to the ground just before being dragged to safety by a gun-toting pal I'd met earlier. The next several couldn't-catch-my-breath minutes unfolded a bit like this-pluck bullet from palm of hand with pliers, send truck and its three passengers to a fiery death courtesy of rocket-propelled grenade (that I'd just purchased and upgraded over the Internet), dig bullet from ankle with dagger, plunge machete into jugular of guy who snuck up behind me, rescue ally (the one who'd just saved by backside minutes earlier) by driving syringe into her chest Pulp Fiction-style, shoot more bad guys, un-jam gun, pop a few happy pills to stave off malaria-induced blurred vision, set grassy patch ablaze with Molotov cocktails, and watch remaining bad guys go up like a roman candle.
Sure, Far Cry 2 is a bit hardcore, and it's blend of breakneck shooting sequences and more meandering exploration might not be for everyone. However, if you're craving a shooter with a bit more bite than the increasingly casual competition, and one with more substance than the familiar run-and-gun fare, then you'll be hard pressed to beat this content-rich offering. And, if the malaria and bullets don't get you, there's even more to explore in the online multiplayer modes and map editing options.
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GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
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