Ubisoft Brothers in Arms: D-Day
- Tactical map is a cool idea
- Controls, clipping
WWII buffs most likely know that the D-Day airborne landings didn't work so well. The operation was unfocused, badly scattered, and not nearly as effective as it was meant to be. Unfortunately, this particular videogame was a little too faithful to history.
Price$ 79.95 (AUD)
A few games have proven that first-person shooters can work on the PSP. Ubisoft's new World War II shooter is not one of them.
Brothers in Arms: D-Day tries too hard to keep too much of the series' famous squad-based strategy on a platform that can't support it.
The game's main problem boils down to control, as in too much and not quite enough of it. The console games require two analog sticks to take care of movement, but on the PSP, you're limited to one analog nub. The game clearly needs more buttons for viewing, advancing, and strafing, but Brothers in Arms uses those buttons for other things like squad commands and toggles for the overhead tactical map view.
There are two pre-set control schemes available, neither of which work. "Basic" is too limited, since you can't look and strafe at the same time. "Advanced" is too confusing, splitting the look and strafe commands across the wrong sides of the controller. The only way to smoothly circle around an enemy means relying on a twitchy lock-on control.
"Twitchy" is a word that could get a lot of mileage when it comes to describing this game. Ubisoft Shanghai tried hard with the visuals, relying on the PSP version of Epic's Unreal tech, but they still couldn't patch up every gap.
Clipping is a big problem; the edges of objects project out further than it appears that they should. You can plant your gun sight right on a bad guy with what looks like a perfectly clear line of sight, but the bullet may still bounce off an invisible edge. That's bad news in a game where the main combat tactics require hiding around corners and ducking behind hedgerows.
If the clumsy controls and glitchy graphics hadn't already killed it, there might have been some game left to salvage. The tactical map view — which uses an overhead view that lays out the whole battlefield so you can split up your squad and pry loose a dug-in target — is a pretty cool idea. Once in a while, if you get it just right, its fun to pull off that perfect flanking manoeuvre.
When Do We Go Home, Sarge?
That's not going to happen too often, though. If you do try it, don't expect much satisfaction from D-Day. Instead, plan on watching the framerate skip past you and swearing at the controls. The two-player co-op mode simply doubles the pain.
Join the Good Gear Guide newsletter!
Most Popular Reviews
- 1 2016 Ford Mustang EcoBoost review
- 2 Review: TCL C1 series 4K TV
- 3 Tech21 Evo Xplorer iPhone case review
- 4 LG 55EG960T OLED UHD TV
- 5 Microsoft Lumia 640 review: Honouring Nokia's legacy
Latest News Articles
- Divinity: Original Sin II preview: Choose your own reactive, gloriously chaotic adventure
- South Park: The Fractured But Whole preview: With great farts come great responsibility
- Konami's Metal Gear Survive is a co-op zombie survival game
- Microsoft wants all your devices to run on Xbox One’s proprietary wireless signal
- Warning: No Man’s Sky's PC port is broken and buggy
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- CCBusiness Intelligence Business AnalystSA
- CCSharePoint DeveloperACT
- CCContract Systems Analyst (Loutus Notes) 160815/SA/102Asia
- CCSales Development Executive - Flexible Working HoursNSW
- CCFront End DeveloperNSW
- CCSenior Project Specialist - Network IPVIC
- CCAsset Transfer Specialist | TelecommunicationVIC
- CCAutomation ManagerNSW
- CCSr. Project Manager- Infrastructure- Data Centre,VirtualizationNSW
- CCiOS DeveloperVIC
- FTTandem/NonStop Technical ConsultantWA
- CCPersonal AssistantVIC
- FTFull Stack Application Developer - IoT projectsVIC
- CCService Desk AnalystNSW
- FTSenior Front End Developer (UX/UI)SA
- CCProject Manager, Infrastructure Migration, AWS CloudNSW
- CCLinux EngineerVIC
- CCContract Analyst Programmer (.NET/SQL Server) 160829/AP/267Asia
- CCCustomer Service SpecialistVIC
- CCDesktop Support AnalystSA
- CCContract Senior Systems Analyst (C++/JBoss) 160819/SSA/892Asia
- FTOperations ManagerNSW
- CCNetwork Technology SpecialistVIC
- CCTechnology Specialist Networks & SecurityVIC
- CCBackfill Support Engineer (Renewable 12-month Contract)Asia