Socom: Special Forces
Socom: Special Forces review: Socom 4 (Socom: US Navy SEALs in some regions) is a tactical shooter
- Effective use of command system to guide different squads.
- Stealth missions are quite satisfying.
- Move compatibility is fun but I wouldn't trade it for a controller experience.
It's not exactly a ground-breaking game but Socom: Special Forces stands out compared to some linear third-person shooters with its unique squad command mechanics.
You can sneak up and slit the throats of your opponents, shoot them in the head at a distance (complete with satisfying head crunch sound effects) or create a diversion by throwing a bullet shell. Just make sure you stash dead bodies in the shadows to avoid raising the alarm.
Sony has been heavily spruiking the game's PlayStation Move compatibility. Call me a traditionalist but while the game works well with the Move Sharp Shooter attachment, I still prefer the controller. Excluding rail shooters such as House of the Dead: Overkill, motion control shooter games don't really thrill me. That said, Socom has boosted my confidence in the Move slightly.
While playing shooter games sometime it is easy to slip into a gun rut. That is, you continuously use the same weapons because you are familiar with them. Counter-Strike players may be familiar with this. Terrorist love their AK-47s while the Counter-Terrorist faction have a penchant for the M4 rifle.
Socom uses a weapons experience system. When a gun is picked up and used to the end of a mission, it is added to your arsenal and can be selected to begin a mission with as well as assigned to your squad. The more you use the gun, the more experience points you gain, the better you are with the weapon. Missions may require you to use a specific type of gun so it is worth sharing some love around.
Socom 4 supports 32 people online multiplayer and there are four different modes you can toy with. Suppression, which is basically team deathmatch, Bomb Squad, Uplink (AKA capture the flag) and Last Defence.
Bomb Squad is particularly fun since you either kill or protect a bomb technician.
The maps are vast and well-designed, providing variety and plenty of places to use the new cover system.
While not exactly on par with games in the Call of Duty series, Socom 4 shouldn't be overlooked. Tactics-based combat provides a refreshing break from the good old-fashioned, fast-paced Rambo-style action shooters and it is worth giving the game a go with the PlayStation Move controller.
Struggling for Christmas presents this year? Check out our Christmas Gift Guide for some top tech suggestions and more.
Join the Good Gear Guide newsletter!
Most Popular Reviews
- 1 Sony Xperia Z3 review: The no-frills flagship
- 2 Samsung's Galaxy Alpha review: A peek into the Galaxy S6
- 3 Samsung Galaxy Note 4 review: The busiest, biggest and best Samsung phablet
- 4 Aldi's $279 Bauhn Sphere review: Disappointing
- 5 Nokia Lumia 735 review: Perfectly ordinary
Best Deals on GoodGearGuide
Latest News Articles
- MIT unifies Web development in a single, speedy new language
- Google, Microsoft, Sony make 'The Interview' available online
- Experts: FCC will adopt net neutrality rules in early 2015
- Romanian version of EU cybersecurity directive allows warrantless access to data
- Rackspace DNS recovers after DDoS brings system down
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.