Sega Space Siege
- Cybernetic upgrade system is interesting...
- No loot system, character upgrade system is boring, doesn't live up to its potential
Space Siege must have seemed a good idea on the drawing board but the execution definitely leaves something to be desired. It had so much potential; just imagine the loot and skills they could have built into the game! Unfortunately, Gas Powered Games forget all the elements that make the games in this genre so damn fun and addictive. It's really a shame because had they done it right, it would have made the wait for Diablo III that much more bearable. But as it stands, this is without a doubt the worst addition to the Siege series yet.
Price$ 89.95 (AUD)
Oh, what could've been: Space Siege could have stolen a lot of Diablo III's thunder by offering up an addictive hack-and-slash action experience set in a sci-fi setting. But instead, it ends up shooting itself in the foot. Read on for our review of the disappointing Space Siege!
Every few years the folks at Gas Powered Games deliver another instalment of their successful Siege series. Until now they've kept the series grounded in a familiar fantasy hack-n-slash action RPG universe but with the release of Space Siege things have taken a decided turn away from those roots, with unfortunate consequences.
The Final Frontier
Space Siege begins with a fleet of vicious aliens known only as the Kerak descending upon Earth, the result of failed colonization programs. Just as the planet is being destroyed, a single ship — the Armstrong — manages to make its way out of the system, only to discover a Kerak pod has attached itself to its hull. You assume the role of Seth Walker, one of the ships trained security detail, who leads the resistance against the alien boarding party. As you repel the aliens, something dramatic happens to the ship and you have to solve the whole mess. On the whole, the plot seems badly tacked on — several plot points are never fully explained, characters exist only as shallow foils to give excuses to travel to different parts of the ship, and the game's large twist is so predictable that you see it coming from a mile away.
All this could easily have been forgiven if only the gameplay of Space Siege was up to the task. Games like Diablo and Dungeon Siege, which is ironically gave birth to Space Siege, would set you loose in detailed environments with tons of interesting loot and character skills serving as an addictive incentive to keep playing. All Space Siege had to do was just copy this formula; that's all it had to do. Literally. Just be Diablo in space. That's it. But instead, it's a shallow imitation with none of the fun. The loot system is non-existent, replaced by boring "spare parts" which are collected and then used at periodically placed workbenches to improve characters armour, weapons, or your cybernetic helper, the HR-V unit. New weapons, instead of being dropped at random, are dolled out at regular intervals throughout the storyline, which basically eliminates one of the main draws of games in this genre.
You Are Who You Are
The character levelling system is also incredibly boring. Levelling, classes, and skill development has been almost entirely removed. The only progression seen throughout the game is the allocation of a few skill points once you complete each major objective, which can then be added into either combat or engineering traits. The only really interesting trait choices come when the idea of giving your character cybernetic parts such as a new eye which helps targeting enemies, or a metallic chest which will improve your health. Installing new parts reduces your base humanity, opening up new skills, but blocking off others. On the whole it's a good idea, but like most other elements of the game it falls short. While some skills are blocked off by adding new parts, they are a distinct minority, and players stand to gain a good deal more by just installing every part they find. There's also a morality angle — you become more powerful at the expense of your humanity — but it doesn't have any significant bearing on the story.
The level design also leaves you wanting for more. You're mostly confined to the metal lined halls of the Armstrong and everything looks exactly the same. Asides from a couple of embellishments in the background, nearly every level has the same bland, boxy construction. Several times it came to mind that I wasn't going through a modern colony ship, but merely a draughty warehouse with far too little to show off. No matter what zone of the ship you travel to you'll get a sense of deja vu, that you've probably been here before and didn't like it the first time around. Contrast that to Diablo, which had some incredibly memorable level designs and Space Siege's palette seems even more bland by comparison.
Join the Good Gear Guide newsletter!
Gadgets & Things
Most Popular Reviews
- 1 Finally! LG OLED TV 2016 range review
- 2 Fetch TV Mighty review: Better than Foxtel
- 3 Fetch TV Mini review: Make your TV a smart TV
- 4 Panasonic Viera DX900U UHD 4K smart TV review
- 5 Parrot Mambo Drone review
Latest News Articles
- Watch Dogs 2 PC impressions: A smooth-running romp through meme-filled San Francisco
- Hearthstone fans now have a dedicated Skype chat room to challenge its best players
- You'll be able to stream Xbox One games on the Oculus Rift in December
- Doom running on the MacBook Pro's Touch Bar is the latest hilarious 'Doom on dumb stuff' hack
- Massive Civilization VI update adds DirectX 12, new multiplayer mode and maps
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- Best phone of the year 2016
- TV of the year award 2016
- Finally! LG OLED TV 2016 range review
- Which flagship TV is best? Sony 4K HDR Bravia 2016 versus LG 4K HDR OLED 2016
- 10 Blu-ray movies / Best looking Blu-ray movies
- FTSenior Architect, Financial MarketsNSW
- FTChief Security Officer l CISSP l ISO27001NSW
- CCAEM DeveloperVIC
- CCMainframe Developer (with ASP.NET)QLD
- FTService Desk Analyst / Security EngineerQLD
- FTProject Manager - Community Transport SolutionsNSW
- FTWeb Developer/ DesignerSA
- CCChange Manager (Office365) required for leading digital innovator in SydneyNSW
- CCAgile Iteration ManagerNSW
- CCSenior Integration DeveloperOther
- CCApplication Blueprinting Engineer ( Developer).ACT
- CCIngres DeveloperSA
- CCProject Engineer (Microwave)SA
- FTAndroid Technical Lead (Work From Home 2-3 Days)VIC
- CCSiebel DeveloperVIC
- FTDigital Delivery and Engagement OfficersVIC
- TPBusiness Solutions Analyst - Legacy SystemQLD
- TPFront End DeveloperNSW
- FTSystems Engineer - Managed Service ProviderVIC
- CCTest Manager - Data Warehouse experienceACT
- CCIteration Manager / Scrum MasterSA
- FT2 x Firewall Engineer - Permanent - IT Services - SydneyNSW
- FTJava DeveloperNSW
- FTTechnical LeadNSW
- FTIT Client Support AnalystNSW