SCEA God of War: Chains of Olympus

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SCEA God of War: Chains of Olympus
  • SCEA God of War: Chains of Olympus
  • SCEA God of War: Chains of Olympus
  • SCEA God of War: Chains of Olympus

Pros

  • It retains all of the epic awesomeness of the first two God of War titles. Don't think for a second that just because it's on the PSP, it's any less amazing. The graphics are fantastic. Even though the PSP screen features less real estate, the game still shines with some incredible visuals. The controls are tight and responsive. If you were worried about the lack of a second analogue stick, don't be. The developers have come up with a system that works and works well.

Cons

  • There isn't a great variety to the enemies. This also means that there aren't as many "fatality" sequences either. Everything feels just a little narrower in scope. While the game is still epic, it isn't as long nor is it as far-reaching as the previous two titles. You still have to lug boxes around to solve environmental puzzles.

Bottom Line

Chains is a worthy addition to the franchise. While we want nothing more than to continue on with Kratos' journey towards the top of Mount Olympus and his final battle with Zeus, we were more than happy to take a short detour along the way and spend time with what we consider to be the best PSP title we've ever played. We suggest you do the same.

Would you buy this?

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Old School

Gameplay-wise, nothing much has changed either. You still run around and beat the beejezus out of enemies and then meet up with the occasional boss fight. You collect red orbs to power up your weapons and abilities and collect Phoenix feathers and Gorgon eyeballs to increase your magic and health, respectively. The same annoying box puzzles are still present but there aren't as many as before; you also aren't subjected to that lame tightrope dance much either, which is a good thing all around.

Of course, you still do a fair share of running around and backtracking as you unlock one doohickey which lets you unlock another gizmo which finally lets you open that damn door that's been blocking your progress; the game is also brutally linear: you're constantly running from point A to point B, stopping to administer the occasional beat down.

We also noticed that the enemies weren't as varied as before, probably due to the limitations of the PSP hardware; this also means that there aren't as many neat-o fatality animations either. And the smaller screen cuts into some of the game's graphical prowess, which is still impressive for a PSP game. We also hooked up a Slim to an HDTV and on the big screen, Chains is probably a notch below God of War 2, which is pretty amazing when you think about it.

Scaling Mount Olympus

If we had to place Chains of Olympus in the pantheon of titles released so far, we'd place it third behind God of War 2 and the original but only because the first two titles were so amazing. Chains is a worthy addition to the franchise. While we want nothing more than to continue on with Kratos' journey towards the top of Mount Olympus and his final battle with Zeus, we were more than happy to take a short detour along the way and spend time with what we consider to be the best PSP title we've ever played. We suggest you do the same.

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