Grand Theft Auto: Chinatown Wars
The bulk of the DS iteration remains unchanged, but there are a few noteworthy additions in the PSP release of Chinatown Wars
- Classic GTA formula, drug trading mini-game is surprisingly addictive
- Not enough new content, touch-based mini-games are slightly awkward with the analog nub
I lost my DS a month or so ago. It was during the time I was reviewing Scribblenauts. I think I may have put it down somewhere and my brain, lulled into a dreamlike state by Scribblenauts' quirky and addictive gameplay, simply forgot to remember where that "somewhere" is. My biggest regret is that I never got to play Chinatown Wars on the DS; the game is sitting unused on my desk, haunting my thoughts. Thankfully, my PSP is still around and as you'll soon see, the war for Chinatown made the transition to Sony's handheld intact, so I'll be happily blasting my way through the gritty streets of Liberty City once again.
Price$ 69.95 (AUD)
Buy now (Selling at 1 store)
- Grand Theft Auto GTA V (five 5) PC Game 60.99
The original sandbox experience strikes back with yet another installation in the stellar Grand Theft Auto franchise. Featuring plenty of PSP exclusive content for newcomers and jaded criminals alike, Rockstar is asking gamers everywhere to leave their morals at the door for this entertaining handheld joyride.
When I was asked to review the original Chinatown Wars on the Nintendo DS, I can safely say I didn't go in with high expectations. One of the grittiest, bloodiest and most mature franchises making its way to Nintendo's relatively kid friendly handheld? Well, it certainly raised my interest. The end result, however, was a rich and incredibly fun overhead experience, packed with some truly addictive mini-games. Now, about seven months later, Rockstar's Liberty City redux makes its way to Sony's PSP with a few extra bells and whistles, but is it worth re-investing in?
Of course it is: it is GTA after all. The bulk of the DS iteration remains unchanged, but there are a few noteworthy additions in the PSP release of Chinatown Wars, including new widescreen cel-shaded visuals, a few new instrumental radio stations (including one dedicated to Toronto-based rock gods Anvil) and a series of new missions, such as a plethora of new Rampage opportunities. The DS touch-screen mini-games remain in the PSP port (save a few untranslatable instances) only now they're mostly played with the analog nub and the shoulder buttons. This works well, for the most part, but there's no denying that it can occasionally feel pretty awkward. The new missions are certainly fun, but not exactly reason enough for an entire re-purchase of the same game, and it's a slight disappointment that Rockstar wasn't willing to go all out for a full musical library and voice acting known to other GTA experiences.
Still, most of these annoyances are minor complaints at best, and Chinatown Wars remains an absolute blast from start to finish with plenty of trademark Liberty City locales ripe for exploration, not to mention a cast of incredibly memory characters (Chan Jaoming, I hardly knew ya.) If you're looking for a good action adventure experience that harkens back to the more cartoony Grand Theft Auto days, then Chinatown Wars is certainly worth the investment.
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GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
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