In the end, Klonoa is a fantastic game that unfortunately suffers from a high degree of difficulty
- Beautiful visuals, cute voice over work, and compelling gameplay makes for one of the better platforming experiences around.
- High level of difficulty will turn off a large portion of its potential fanbase, definitely not for the impatient or easily frustrated.
Even with its steep difficulty curve and frequent (cute) deaths, Klonoa is a solid platformer breathing life into an all but dead genre.
Price$ 69.95 (AUD)
Best Deals (Selling at 3 stores)
Nothing Worth Having...
And yet, Klonoa is still a good game. I'd even go so far as to call it one of the better platform games ever produced. However, it's a tricky game to recommend because its kid-friendly vibe belies its insane difficulty. That's not to say younger gamers won't like it nor does it mean they won't be able to conquer it; Previews Editor Andy Burt pointed out to me that when we were kids, we had to contend with games like Mega Man and we turned out just fine (relatively speaking, of course). But my fear is that parents will see the cute box art and buy it for their kids who'll be left frustrated by the difficulty. Adults can and should appreciate the game as well but the Wii is a family oriented console (please spare me the "hardcore vs casual" rhetoric -- I'm not interested) so it's an important consideration.
In the end, Klonoa is a fantastic game that unfortunately suffers from a high degree of difficulty. It's the video game equivalent of chess: it's easy to learn but difficult to master. Hardcore gamers and people looking for a challenge will want to definitely check it out; you can safely give it to younger gamers but be prepared for the possibility that they'll come running to you for help in the later stages. And if you let someone who's impatient and prone to throwing things play it, make sure they pull the wrist strap on tight, no matter how old they are.
EDITOR'S NOTE: Tae thought he was done with Klonoa after finishing his review but he realized that he had a few more things to say about the game. Here are some more thoughts on this tough but awesome platform game.
First, I wanted to mention that the boss fights in the game are rather easy, especially compared to what you'll experience just getting there. All the bosses have set patterns and once you figure it out, they're fairly easy to take out. But again, getting there is half (or most of) the battle. The level design borders on the sadistic keep track of the number of times you fall to your death and you'll see what I mean.
I was also glad that they didn't go overboard with the Wii motion controls. I liked that you had a choice of control schemes (I ultimately settled on using the Wii Remote by itself after experimenting) and it was good to see that they didn't try to force you to use some silly waggle-scheme that just didn't work.
The last thing I wanted to say is this: after you beat the game, you unlock a bunch of extra content (I can't remember if this stuff was in the original or not) including a reverse mode that mirrors all the level layouts. There are also these weird puzzle rooms where you try to reach the finish line as quickly as you can; let me just tell you this: I only played on of those rooms but they're nigh impossible. If you can clear them, you're a better platform gamer than me. Congrats.
Join the Good Gear Guide newsletter!
Most Popular Reviews
- 1 Sony 75-inch UHD TV (X9400C) review: Sony and Android are a winning duo
- 2 LG 55EG960T OLED UHD TV
- 3 Panasonic Viera UHD TV review: good hardware, fragmented software
- 4 Ford Focus ST (2015) review: Absolutely mental styling, engine, handling
- 5 LG 65-inch UHD TV (65UF950T) review
Deals on Good Gear Guide
- Networking, Wireless & VoIP
Deals on Good Gear Guide
Latest News Articles
- Cortana coming to the Xbox One in 2016
- EA delays Need for Speed's PC edition to deliver more speed
- This week in PC gaming: Cliff Bleszinski’s LawBreakers defies gravity, XCOM 2 defies release
- Pac-Man Championship Edition DX evolves the classic formula—and puts it into overdrive
- Assassin's Creed Syndicate hands-on: Top-hats, bobbies, and a bit o' ultraviolence
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
- FTDatabase Marketing ManagerNSW
- FTSenior Consultant | Project work | National Systems IntegratorVIC
- FTMid level IT consultant | Systems Integration & Managed ServicesNSW
- FTSales SpecialistNSW
- FTProduct Marketing ManagerNSW
- FTLevel 2 IT Support TechnicianVIC
- FTSystems Administrator | National commercial law firm | MS, AWS & eDiscoveryNSW
- FTBusiness Development & Account ManagementNSW
- FTSystems Administrator - Managed ServicesNSW
- FTManual Test Engineer | Financial Institution | Web testingNSW
- FTSenior Account Manager - PR AgencyNSW
- FT1st & 2nd level IT support all-rounder in beautiful rural BathurstNSW
- FTField EngineerNSW
- FTAccount Manager | Client Side - Previous Agency Experience Welcome!!NSW
- FTAccount Manager | Music IndustryNSW
- CCMilitary simulation programmer with C# and Unity - 3 monthsNSW
- FTLinux Administrator with AWS & DevopsNSW
- CCE-Commerce - Senior Web Application DeveloperNSW
- FTAndroid DeveloperNSW