Namco Bandai Dragon Ball Z: Infinite World
Wastes a lot of potential with a few uninspired and inexcusable gameplay choices.
- Huge character roster, customisable skills, long story mode and dual-language voice tracks
- Horrendous mini-games, stale content, Dragon Mission is a very poor choice for a new mode
Even with improved graphics and a large character roster, Dragon Ball Z: Infinite World ends the DBZ series on PS2 with a bust instead of a bang.
Price$ 69.95 (AUD)
As the last DBZ game in the PS2's library, Dragon Ball Z: Infinite World is both a mediocre effort and an overall disappointment from Atari and Dimps. Even fans of the series will be hard pressed to favourably compare DBZ: IW against the rest of the Budokai series, mainly due to a modestly tweaked fighting system, a frustrating new mission mode, and tons of missed potential. If you've played a Budokai game before, feel free to skip this last entry.
At one time, DBZ Budokai was the fighting series that proved anime-based fighting games could still surprise the most fickle players. A few years down the road, the formula has been rehashed so many times, the end result on the PlayStation 2 with DBZ: Infinite World feels like a letdown. Personally, after playing other Dragon Ball games like DBZ: Burst Limit, Budokai 3 and Dragon Ball: Origins, I feel that DBZ: IW wastes a lot of potential with a few uninspired and inexcusable gameplay choices.
Weaker Than Radditz
DBZ: IW's newest mode, Dragon Mission, is one the primary reasons that I got tired of the game so quickly. In various scenarios, you're asked with running errands under a time limit, set against familiar scenes of the DBZ anime. What this really means is that every time you progress through a certain amount of stages in Dragon Mission, DBZ: IW will make you participate in a mandatory fetch quest, footrace, or the horrible "run through all the rings under a time limit" mini-game. (Has no one in Dimps ever heard of the torture device called Superman 64?)
Even worse, the control in these quests is just plain horrible. In the 3D-movement areas, the camera remains rooted to a fixed point no matter where you move, making you adjust it every five seconds while simultaneously trying to find whatever shiny things you're supposed to be collecting or jumping through. If you find an object you're looking for that happens to be sitting on top of a small cliff, good luck trying to reach it, since you can't really fly wherever you want. Instead, you'll waste precious seconds looking for a conveniently placed boulder in a different part of the map to help you double-jump up to an even bigger boulder. If you're trying to catch or hit something, your two hands will be painfully occupied trying to make the camera focus on what's directly in front of you while you're still moving.
Quantity Over Quality
While it's unfortunate that you must complete Dragon Mission in order to experience the rest of the game, DBZ: IW still has an impressive list of fighters and lot of saga-sprawling fan service for patient DBZ fanatics. Sure, the graphics look decent, but they're not really an improvement on past games -- although, to be fair, that's probably just a technical limitation with the PS2 than an actual development flaw. At the very least, the fighting system is solid, but unless you're a seasoned player, you'll be on the receiving end of several devastating energy blasts and dramatic kicks to the face. Overall, DBZ: IW is a lame excuse for an anthology that misses the opportunity to make one last good impression on DBZ fans.
Join the Good Gear Guide newsletter!
Most Popular Reviews
- 1 Fetch TV Mighty review: Better than Foxtel
- 2 Fetch TV Mini review: Make your TV a smart TV
- 3 Parrot Mambo Drone review
- 4 Evapolar USB air conditioner review
- 5 Hisense Series 7 ULED 4K UHD TV review
Latest News Articles
- Windows 10 Creators Update adds easy-peasy PC game streaming over Xbox Live
- This week in games: Diablo 4 whispers, Civilization VI launch
- The Nintendo Switch is a radical mash-up of consoles and gaming handhelds
- Tobii's new eye tracker adds head tracking with an emphasis on PC games
- Halo Wars 2 hands-on preview: Blitz mode's thrilling twists could trigger an RTS revival
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- Google Pixel XL full, in-depth smartphone review: The new best Android phone
- TV buying guide: What to look for when buying a TV in 2016
- Best iPhone 7 and iPhone 7 Plus plans: Optus vs Telstra vs Vodafone vs Virgin
- Which flagship TV is best? Sony 4K HDR Bravia 2016 versus LG 4K HDR OLED 2016
- 10 Blu-ray movies / Best looking Blu-ray movies
- FT.NET DeveloperNSW
- FTSystems SpecialistNSW
- FTWebSphere MQ Application SupportNSW
- FTSenior Network Engineer - Capital TradingNSW
- FTScrum Master | High Profile FintechNSW
- CCDigital Marketing StrategistVIC
- TPTraining LeadVIC
- FTSalesforce Subject Matter ExpertNSW
- CCInfrastructure Solution Architect - Banking/Financial Services - Immediate StartNSW
- FTSenior Manager AnalyticsVIC
- FTCommercial Contracts Manager - DefenceSA
- FTBiomedical Project ManagerQLD
- FTSenior iOS DeveloperNSW
- CCSenior Developer : Mainframe (Perth Based)NSW
- FTMicrosoft Dynamics AX Manufacturing ConsultantVIC
- CCBusiness Process Mapping Analyst with holocentric expACT
- CCContract Analyst Programmer (JAVA/SQL/Web) 161026/AP/632Asia
- CCContract Analyst Programmer (J2EE/Oracle/SQL) 161103/AP/813Asia
- FTMicrosoft Dynamics AX Finance ConsultantVIC
- CCSenior C# .Net EngineerNSW
- CCSenior Developer : Mainframe (Perth Based)VIC
- CCDevOps EngineerNSW
- TPIT Project Manager - Migration & TransformationNSW
- TPSenior Automation Test EngineerQLD
- FTSenior Python DeveloperNSW