The action, the weapons, the boss battles -- Ninja Blade's got it all!
- Great action, stylish cinematics, exquisite sound effects, Todome powers
- Parasitic infestation storyline obviously "inspired" by Resident Evil
Ninja Blade is a game full of awesome moments. It's not incredibly deep and it won't redefine the genre but it's a kick-ass title that will please action junkies looking for an adrenaline kick. It does a great job of making you feel like the star of a blockbuster action flick. It's easily one of the best action games I've ever played on the Xbox 360. Now, go play it or I'll hunt you down and Todome your ass back to fifth grade.
Price$ 99.95 (AUD)
Ninja Blade: Know Thy Enemy
The action in Ninja Blade literally bursts at you from all angles, brought to you by a horde of memorable enemy types. Most of them have insect-like features and shamble along like dishevelled, sloppy zombies.
The low-level zombies are split into three types and range from heavily armored tanks to mutated beasts that spit out explosives from their arm. However, it's the boss battles that really put this game on the map. There is a wide selection of bosses and they're all the size of small skyscrapers; these immense beasts are ridiculously fun to battle even though they can be quite frustrating at times.
There are organically shaped bosses like a Hydra, Stalker Larva, and explosive Blast Mites but the devious Alpha Worms aren't above taking over mechanical objects like trains and choppers.
To deal with all the assorted creeps, you're given a slick variety of weapons to use. Now, in most games, you find the one weapon that kicks the most ass and you stick with it. In God of War, for instance, I mostly used the chain whips even though there were other weapons lying around.
Well, Ninja Blade forces you to use every single item in your arsenal - that's a good thing, trust me. You have three blades: the Stonerender, Oni-Slayer, and the Twin Blades. The Stonerender, a personal favourite, is a heavy blade that breaks walls and heavy armor.
The Twin Blades which double as grappling wires are good for taking care of pesky fliers such as bats and bees. The third blade is the Oni-Slayer which is a happy medium and the key to nearing the end of the infestation.
Ninja Blade: Throw In The Towel
You also have access to a shuriken for long-distance pwnage but it isn't a run-of-the-mill ninja star. You can imbue it with wind, fire, and electricity powers to spice things up. When wind mode is activated, you can put out fires and throw enemies around to clear space for yourself.
It also breaks walls so that you can use the Twin Blades wires to bridge large gaps. The fire mode is pretty straightforward - you toss it at enemies to light them up with flames. The electricity mode is definitely my favourite because you can electrocute enemies and slap them around as they fry.
All of your weapons are upgradeable as well. You can unlock new abilities and increase the amount of damage you dish out by using blood crystals that you collect during your battles. The upgrades even extend to the overall look and theme of the game menus-they get progressively more badass as you power-up. You can also play dress-up with your character by unlocking new outfits and emblems to deck out your ninja gear.
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GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
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