First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
A 'lifestyle' RPG
- Inviting world with original level designs, fluid controls
- Battle mechanics are repetitive, missions get tedious, world map needs work
Though Opoona is original and exciting, there are too many problems for it to be anything more than an interesting diversion. If the game design had been tighter and featured more polish, it would have been a winner but as it stands, it'll probably be of interest only to die-hard RPG fans.
Price$ 79.95 (AUD)
Buy now (Selling at 2 stores)
It's hard not to be excited about Opoona. It's quirky visual style and pedigree — it's developed by the producers of the Dragon Quest series — were enough to get my hopes up. Unfortunately, while this 'lifestyle RPG' has its moments, it fails to live up to its potential.
Opoona is a small boy who crash lands on the planet of Landroll with his family. His parents are seriously wounded in the crash and while they recover, he must integrate with the society of Landroll. This is where the 'lifestyle' part of the RPG comes into play. Opoona can earn points and gain levels by doing things like making new friends and learning about art and other subjects. It's an interesting system but it comprises a small portion of the game and there just isn't enough depth to it. The majority of the game is typical turn-based RPG fare, with Opoona going out and getting into battles. This gets tiresome, especially considering the frequency at which conflicts occur. The battles are also depressingly easy: most enemies can be taken down with a standard attack, which is performed by pulling back on the Nunchuk's analog stick and flicking it forward. While Opoona can learn special moves, it's rarely necessary to use them.
The good news is that Opoona's control scheme is one of the best I've ever seen in a Wii game. You can play using just the Nunchuk and it's all intuitively done. Whether it's navigating menus, exploring the world or fighting battles, using the Nunchuk feels right. The game world is also well realised; Landroll features a fusion of fantasy and modern architecture and it is a joy to explore every nook and cranny. I just wish the developers did a better job with the map, which is vague and lacks labels or markers to help you're your way.
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GGG Evaluation Team
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.