Miami Law places players in the five-o-clock shadow of hard-boiled cop-on-the-edge Law Martin
- Clever dialogue, solid character work
- Tedious gameplay, repetitive mini-games
Weighing in at five cases, Miami Law isn't a terribly long game nor is it terribly original, but for what it is — a rather mindless police point and click — it's a decent enough adventure.
I remember watching Lethal Weapon back in the day and thinking how much of a badass Sgt. Martin Riggs was: A loose-cannon cop on the edge that, while always over the top, never stopped being intriguing. From his fantastic chemistry with the straight-laced Murtaugh to the man's unbelievable death-wish, there was no denying the impact that Martin Riggs had on police cinema as a whole. Flash-forward to 1998 and I'm sitting through a screening of Lethal Weapon 4; Riggs is still his own worst enemy, Murtaugh is still as straight-laced as ever (if not more so) and, well, I'm bored. While Lethal Weapon 4 was decent entertainment, there was no denying that it faltered when compared to not only the original three, but also the newer bad-boy cops in town from John McClane to Bud White. Now I know this is quite a digression from the subject at hand, but it's one of the best ways I can describe Hudson Entertainment's Miami Law: just like Lethal Weapon 4, it's tired, occasionally trite, and probably nothing you haven't seen before -- but all in all it's decent enough entertainment.
Here comes the fuzz...
Miami Law places players in the five-o-clock shadow of hard-boiled cop-on-the-edge Law Martin, a loose cannon detective for the Miami PD that will stop at nothing to avenge his dead partner -- even if it means getting himself killed in the process. Law's world is turned upside down when sexy and straight-laced FBI Agent Sara Starling is assigned as his partner, and the unlikely duo are tasked with bringing down a group of biological weapon-wielding drug dealers (take it with a grain of salt.) Miami Law's ridiculous plot is unmistakably a melting pot of outrageous cop drama cliches, but that's not to say it isn't executed without plenty of high-octane pizzazz.
Miami Law plays out like a digital novel much in the vein of Phoenix Wright and Hotel Dusk with most of the story told through chunks of scrolling text, broken up every now and then with the occasional investigation or mini-game. The game's script was spearheaded by fan favourite Victor Ireland who really brings a personal and lively touch to the game's dialogue and descriptions. In this sense, Miami Law undoubtedly feels like an action-packed cop drama when it wants to. The rest of the time, it feels more like a direct-to-DVD movie of the week - corny one-liners and obvious plot-twists notwithstanding. Even with Ireland and company's quick-witted dialogue, charm alone isn't enough to save Law's tiresome plot and cookie-cutter characters from a rather redundant, and oftentimes tiring experience.
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GGG Evaluation Team
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