Mercenaries 2: World in Flames
It isn't exactly pretty and it doesn't reinvent the wheel but it does pack a nice satisfying punch.
When there's dirty work to be done and you're looking for a hired gun, looks and originality don't matter much-all that matters is whether they can get the job done. You can approach Mercenaries 2 in the same way, letting it do its thing instead of obsessing about its shortcomings. Sure, it isn't exactly pretty and it doesn't reinvent the wheel but it does pack a nice satisfying punch.
- Loads of action, great setting and plenty of cool things to do, lots of different weapons and vehicles
- Mediocre presentation, paper-thin story, derivative open-world design
Don't let its shortcomings get you down: Mercs 2 may have its faults but it's still a pretty fun title that kicks a fair amount of ass.
Price$ 99.95 (AUD)
Pain In The Ass
After completing a job for an Venezuelan oil tycoon with illusions of political grandeur you're predictably betrayed and shot in the butt as you flee the scene; worst of all, the jerk stiffs you on your bill. You refuse to take the situation sitting down-well, you actually can't sit down at all-and decide to go after the wanna-be dictator. As one of three characters-the heavy metal Mattias, the buff Chris, or the slinky Jennifer-you wander the streets and jungles of Venezuela to slowly undo your rival's nefarious plan.
As in the first Mecenary title, various factions pop up and offer you contracts; complete them and you can shake up the balance of power while also lining your pockets. That's not to mention the fact that blowing up buildings and shooting at bad guys is its own reward, especially because the paper-thin story isn't that great. Cinematically speaking, it's more Bruckheimer than Scorcese, meaning it leans on big explosions and flashy set pieces rather than a well developed plot and characters.
And yet, much like a Jerry Bruckheimer movie, Mercenaries 2 is entertaining in an over-the-top action but suffers from some faults that keep it from being more than just another mindless shoot-'em-up. Not only is the story shallow, but the main campaign missions, which almost always involves knocking someone off, saving a hostage, or obliterating a building, aren't as compelling as they could be. The optional side missions, however, are great thanks to their unscripted nature — you never know exactly how things will turn out and that makes for exciting gameplay — and it's disappointing that this sort of unpredictability didn't extend to the core missions.
The game's focus on action does lead to some intense moments but the rest of the game doesn't instil the same sense of excitement. The gameplay is there but fundamental aspects like the presentation and graphics are fairly mediocre, which cuts into the fun. Still, while it isn't the prettiest game or the most original, it does get the job done when it comes to delivering some cheap thrills.
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