This is one of the most incomplete and inaccurate reviews ive ever read. The campaign is not 'single player'. It is multiplayer. The campaign intentialonally cycles through all of the maps while using a variety of game modes to introduce the player to play styles and mechanics. It also adds some context to the battles using voice overs and breif first person cinematics so it doesn't infringe on game time. There has been no mention of other mechanics such as levelling up your character and titan. Also the use of burn cards. How can you perform such a shallow review of a AAA title??
Titanfall (PC) review
Online deathmatch meets parkour
- Parkour influenced gameplay
- The titan is a fun addition
- Narrative is forgettable.
- No proper single player campaign
Titanfall melds fast paced gameplay with a well balanced multiplayer component. The single player mode is a bit lacking, but you’ll have too much fun to notice.
Price$ 79.00 (AUD)
Buy now (Selling at 1 store)
- Titanfall (PC) 24.90
After many months of speculation and hype, Respawn Entertainment’s highly anticipated Titanfall is finally out. The multiplayer based shooter has a lot of expectations to live up to, as it is created by a team that contributed to the success of the Call of Duty series.
There are similarities between Titanfall and Call of Duty, particularly the focus on a high frame rate and well balanced multiplayer. Besides those commonalities, Titanfall is a vastly different gaming experience and better for it.
Split second decisions
Titanfall aims to do something different by infusing parkour and giant robots into the first person shooter experience. The wall running mechanic is a standout addition, which leads to environment based strategies and manoeuvres seen in games such as Starsiege: Tribes.
There is a single player campaign for players to complete, though it is not like the story based ones found in Call of Duty or Battlefield. The single player mode in Titanfall acts as a way to prepare the player for the real action online, much in the same way as the one in Quake III Arena.
There are two separate campaigns spanning nine levels each, featuring a simple story of two factions fighting against each other. The campaign is split between team deathmatch and domination modes, with voice overs providing the narrative during gameplay.
Waiting for the fall
The single player campaign is mostly forgettable, but it is a good way to familiarise yourself with the controls and the new gameplay mechanics, such as controlling the Titan robot. Every player has access to a Titan during a match regardless of experience or skill, which is useful to raise the rank of your human character.
The Titan is a great way to get a feel for levels and work on strategies, while levelled-up players will be busy running around and taking down targets with their upgraded weapons. The indiscriminate nature of the Titans ensures a level playing field for players, yet there is enough room for casual and expert players to grow.
Where Titanfall really shines is when you go head-to-head with other players around the world outside of the campaign mode. You are free to traverse the environments in your own way, whether it is while running up walls or inside a Titan.
Maybe "single player campaign" was not the correct term to use to describe the narrative based aspect of the game. "Story campaign" is more appropriate in this case.
The voice overs during gameplay were mentioned, though the real appeal of the game lies outside of the campaign mode.
Titanfall comes with a robust leveling up system, but most online enabled shooters come with this functionality. What stood out more was the balancing between on foot and robot combat.
Its worth talking about burn cards too. Titanfall has replaced player perks with burn cards. A burn card will enhance your abilities when chosen and it will be immidiately discarded. The effect wears off when you die, then another burn card may be used on respawn. You can use three burn cards per match and have effects such as; permanent invisibility cloak, higher xp boosts, infinite grenades and so on.
The matches are 6v6, which may sound small, however, each team has a handful of bots that act as easy kills for the less skilled players to enable leveling up and decreased titan build times.
There are a lot of elements that were not mentioned in this 'review'. I would have titled this article as, Titanfall, a brief look, or something similar.
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