First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
Army of Two: The 40th Day
There is some mindless, bullet-whizzing fun and a few neat set pieces in Army of Two: The 40th Day
- Some decent level designs and set pieces complement occasional trigger-pulling thrills
- Broken AI co-op and a technical inability to deliver the disaster movie vibe of the console versions sink the experience
An inferior presentation and broken AI co-op play keep this buddy sequel from succeeding on the PSP. If you want to see Salem and Rios at their absolute ass-kicking best, stick with the much better console versions.
Price$ 49.95 (AUD)
Buy now (Selling at 8 stores)
Not content to only conquer the console space, Army of Two: The 40th Day's co-op killers head to the PSP for more fist-bumpin', baddie-cappin' action. While the deadly duo provide some solid top-down, arcadey thrills on Sony's hand-held, most of what makes the console entry such a balls-out blast is sadly lost in this translation.
The coolest aspect on consoles is the disaster movie-like vibe that sees Shanghai's towering structures literally crumbling to flaming bits all around you, changing the levels' landscapes on the fly. The PSP does sport some modest destruction effects, but there's nothing even remotely on par with the immersion-ratcheting Roland Emmerich-style chaos that keeps your adrenaline racing in the 360 and PS3 entries. Without this all-hell-breaking-loose presentation, the portable entry is left to rely on the title's other defining feature -- dedicated co-op play.
Unfortunately, the game falls woefully short here as well. Playing as a team works well enough if you've got a PSP-packing buddy to enjoy multi-player with. However, if your masked mate is controlled by the AI, you're in for more frustration than fun. Aside from occasionally bringing you back from death's door, your AI partner is useless; he rarely picks up items, does little damage to enemies, and often falls a screen behind the action. His efforts were so piss poor during my play-through, I wondered if he was secretly working for the opposition.
There is some mindless, bullet-whizzing fun and a few neat set pieces in this portable take. And, at its best, The 40th Day does recall the arcade action of classic quarter-munchers such as Commando and Contra. But for the most part the technical and visual achievements that make this title tick on consoles are all but absent here, leaving PSP players with a broken bro-mance.
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GGG Evaluation Team
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
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