Street Fighter IV
Street Fighter III was a hard sell for both fans of the series and new challengers alike. While the legendary Street Fighter II was a global phenomenon that launched action figures, aniamted shows, and a wonderfully cheesy live-action movie, the series' third installment was much less popular than Capcom had hoped.
- Tweaked fighting system works for casual and hardcore players, online play, large roster includes many classic and new fighters
- Horrible anime sequences with paper-thin storylines, spotty voice acting on certain characters (cough, Blanka)
Street Fighter IV is exactly the sequel that tournament players, series fans and long absent gamers have been waiting for. The fighting system is truly unique, letting casuals and experts equally enjoy the Street Fighter experience without getting bogged down in techniques and precision timing. There's no question about it — buy this game and join the worldwide tournament.
Price$ 119.95 (AUD)
Street Fighter III was a hard sell for both fans of the series and new challengers alike. While the legendary Street Fighter II was a global phenomenon that launched action figures, aniamted shows, and a wonderfully cheesy live-action movie, the series' third installment was much less popular than Capcom had hoped. Thankfully, Street Fighter IV evens the playing field for a wide range of potential players with a spectacular fighting engine that creates an incredibly accessible experience. Don't know how to parry attacks, juggle combo, or fire off an EX attack? To have a blast in SFIV, you don't have to -- just pick up a controller, throw a punch, and let the good times roll in this easily accessible, yet equally deep brawling experience!
One Hell of a Show
With the exception of some lame anime cinematics in the game's arcade mode, the presentation in Street Fighter IV is simply incredible. The wide assortment of levels shines fantastically in vibrant 3D, with subtle touches and backgrounds details all adding to the fun. Onlookers cheer in the background, set pieces collapse as fists fly, and shopping carts rattle with every earth-shattering blow. These stylistic choices really give each match an extra bit of flair, and the specific details etched into each one of the redesigned levels from Street Fighter II are just brilliant, truly playing on gamers' nostalgia factors.
My favorite part about arcade mode is that each fighter is punctuated with custom win quotes, as well as a pre-selected Rival Fight against another World Warrior. Those fights alone have more depth than some of the paper-thin stories put forth by the campy anime sequences, especially in the case of characters like El Fuerte and Crimson Viper. Even the quality of the voice acting in these cut-scenes seems disturbingly random for such a highly stylized game, but many cinematics are thankfully skippable. I dare you -- just try and make it through Blanka's story with a straight face.
Parrying No More
While the World Warriors have been done in 3D before via the infamous EX series on the PlayStation, the blocky figures never quite captured the lively and often-times hilarious animations of their SFII counterparts. It's not enough that the entire SFIV roster looks good, but their facial reactions during a relentless beatdown are absolutely hilarious. Seeing my opponent's eyes pop out of their sockets after a brutal KO brought me back to those old glory days in the arcades. Speaking of which, pulling off a solid win in SFIV is nowhere near as difficult as it was in the oft-overlooked Street Fighter III. Even though everyone's moves have been tweaked to fit the new battle system presented in SFIV, it still feels sweet, simple and best of all, natural.
One of the greatest aspects of SFIV's combat is undoubtedly the absence of parrying, replaced by Focus Attacks and EX moves. No matter what you do, you can never gain a complete advantage over another player simply because you're a tournament level Street Fighter maniac. Focus Attacks aren't invincible, EX moves are easy to pull off and even button mashers will be able to rack up some damage as long as they know the difference between the face buttons and the joystick. Heck, I even lost a round against someone who hadn't picked up a controller since the SNES days! But don't think SFIV is a button-masher's paradise -- if you have skill, you definitely have an edge. The inclusion of Ultra moves also eliminates the one glaring problem with most modern fighting games: once you fall behind, it's tough to catch up, much less win. With the new Revenge meter evening up the matches, one-sided fights can actually be won if the resulting Ultra moves are used judiciously.
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GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
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