Resident Evil: The Darkside Chronicles
Darkside revisits areas from Code Veronica Resident Evil 2 and also features a new side story involving Leon Kennedy and RE4 baddie Jack Krauser
- Gorgeous cut scenes, great attention to detail, nice sense of fan service for franchise diehards
- Weapon selection is minimal, the camera is your worst enemy, boss fights are far too repetitive
If you absolutely loved Umbrella Chronicles and know the Resident Evil series by heart, you might extract enough fun out of Darkside to make it worth your while. but otherwise, you can safely pass this one by.
Price$ 79.95 (AUD)
The Darkside Chronicles had me excited since its original announcement, but little did I know that it would ultimately be like playing the video game equivalent of The Blair Witch Project: it's a game with a low-budget home movie feel that it can't quite shake. Like its sibling The Umbrella Chronicles, Darkside is a rail-shooter re-living Resident Evil stories of the past and places more emphasis on shooting than thinking.
It Smells Like a Battlefield
Darkside revisits areas from Code Veronica Resident Evil 2 and also features a new side story involving Leon Kennedy and RE4 baddie Jack Krauser. The three storylines are interconnected beautifully, with the action moving smoothly from Leon and Krauser's missions in South America to Raccoon City and the events of Resident Evil 2, then back to the Code Veronica tie-in with Chris and Claire Redfield. But as much as I enjoyed revisiting tales of Resident Evil's past, no amount of nostalgia can make up for the sketchy mechanics that underlie Darkside's core gameplay.
A handful of issues drag this "could have been a contender" game down from its potential heights. The camera constantly works against you at every turn, making it difficult to rain down bullets on enemies with any sort of effectiveness. Every boss encounter also devolves into a frustrating treadmill where you shoot the hell out of the bad guy until his life bar is exhausted only to see him disappear and return with full health. To top off the downward spiral, there's a surprisingly low volume of enemies thrown in your path, which makes for less than a challenge, not to mention that the weapon selection definitely leaves something to be desired.
Did We Kill It?
Darkside's saving grace is its beautiful presentation. Although you circle the same handful of areas throughout the chapters, the attention to detail present in each set piece prevents it from becoming too big of an issue. The cut scenes also shine with memorable machinima moments such as a scene when Leon and Krauser find Manuela, a Veronica Virus infected young woman, singing to a mutated creature in an abandoned church.
The pure campiness of the game's dialogue also holds some entertainment value: Resident Evil has always suffered from b-movie horror film schlock and fans of the franchise will appreciate just how much of the game's story has turned into an insider joke. I should also note that the game performs much better when experienced with a partner -- fighting zombies is always best as a group activity -- but even these highlights can't fully compensate for what is an overall poor effort. Issues like a wonky camera and cheap bosses are momentum killers, turning what could have been an enjoyable romp through Resident Evil history into a lackluster spinoff.
Join the Good Gear Guide newsletter!
Most Popular Reviews
- 1 Sony Xperia Z5 Premium review: Is the world ready for a 4K phone?
- 2 Mazda MX-5 (2016) review: Absolute driving purity
- 3 Sony 75-inch UHD TV (X9400C) review: Sony and Android are a winning duo
- 4 LG 55EG960T OLED UHD TV
- 5 Panasonic Viera UHD TV review: good hardware, fragmented software
Best Deals on Good Gear Guide
Latest News Articles
- Film Victoria backs women in gaming with new fellowships
- Nintendo kicks off 2016 with new Zelda release and new 3DS
- Expensive gaming desktops and laptops thrive in slumping PC market
- The PS4 is the fastest selling console in Sony’s history
- Assassin's Creed Syndicate PC review impressions: This gorgeous, mostly smooth game is no Unity
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- FTDigital Marketing Specialist | Media BuyerNSW
- CCAEM DeveloperNSW
- CCIT Service Deliver & Improvement ManagerACT
- CCFront End Developer - MelbourneVIC
- FTPrograme ManagerNSW
- CCContract Analyst Programmer (Crystal Reports) 160129/AP/vhs-aAsia
- CCETL DeveloperNSW
- FTOracle System Integration Engineer - CANBERRASA
- FTNetwork EngineerSA
- CCMVC .Net Developer- Hurstville NSW 2220NSW
- CCContract Analyst Programmer (SQL/Oracle/.Net) 160129/AP/vhs-bAsia
- CCSenior Agile Business Analyst - Online/Mobile experienceNSW
- CCMid to Senior Level User Experience SpecialistsNSW
- CCContracts ManagerNSW
- CCSolution Architect - .NET environmentACT
- CCDesktop Support L1, 2 & 3NSW
- CCSolution Architect - Biomedical - South Australia locationSA
- CCProgram Manager - Big Data - Telecommunications - UrgentNSW
- CCWindows System Admin, Administrator, Technical SupportNSW
- CCData Stage DeveloperNSW
- CCInfrastructure ConsultantNSW
- CCRisk AnalystVIC
- FTSOE EngineerQLD
- CCProject Server Specialist / MS ProjectNSW
- CCSharePoint EngineerACT