Mega Man Zero Collection
Four games that comprise the Mega Man Zero series, originally released annually from 2002 to 2005
- New Easy Scenario, classic platforming and shooting, killer soundtrack, awesome sprites.
- Light on extras, limited control customisation, Cyber Elves, poor adventuring sequences
While its forced adventure elements can occasionally overshadow the core Mega Man gameplay, the Mega Man Zero Collection is packed with enough content and classic platforming and shooting action to justify a look from franchise fans.
Best Deals (Selling at 1 store)
It's a bit shocking that developer Inti Creates has managed to recapture the special magic of Mega Man in their recent 8-bit styled entries. During their decade-long stewardship of the Mega Man series, they've more often indulged in all the design choices that drove the mainstream away from the Blue Bomber than they did in the dynamic simplicity of the series' classic entries. The four games that comprise the Mega Man Zero series, originally released annually from 2002 to 2005, exemplify those bad habits. They are action platformers in the classic Mega Man mould, smothered by poorly developed adventure elements and collect-a-thon/critter-raising play clearly inspired by the turn-of-the-century Pokemon craze. The series is also steeped in continuity reaching back to the original series and running through the Mega Man X franchise. That Capcom is releasing this collection now is strangest of all; Mega Man Zero is everything recent retro throwbacks Mega Man 9 and 10 are not.
Throughout Zero Collection, players take control of Zero, the legendary Maverick Hunter who played Han Solo to X's Luke Skywalker in Mega Man X. Zero 1 opens 100 years after Mega Man X8 ends, finding a deactivated, amnesiac Zero sought out by a human and reploid resistance, and fighting against a despotic clone of X, fittingly dubbed Copy X. Copy X and his reploid army rule Neo Arcadia, the last bastion of human civilisation after the Cyber Elf war.
Right. The story, as you can gather from the jargon, is a bit dense.
It's important to note, though, as it sets up the series' core mechanic and chief failing, the game's Cyber Elf system -- Mega Man Zero's answer to Pokemon. It works like this: Cyber Elves are collectible, cherub-faced items found throughout the game, each one boosting Zero's stats or aids in battle - some permanent, some single use. Many have to be "raised" using E-crystals, a currency dropped by enemies. The Cyber Elf system varies significantly throughout the four games; it's at its most cumbersome in the first and streamlined by the fourth. Cyber Elves drag down the action thanks to their random appearance (Zero 1) and the hub-level, talk-to-everyone adventuring and exploration (Zero 2-4) required to catch 'em all.
The action varies throughout as well, each successive entry in the series introducing new armor upgrade systems and weapons. You earn suits of armour and wield a whip in Zero 3; players discover specific body-part upgrades and brandish tonfas in Zero 3; and Zero 4 features collectible components you use to build upgrades. As with the Cyber Elf systems, these features overcomplicate games that should be about jumping on platforms and blowing up robots -- a classic Mega Man staple that ultimately serves as the Collection's triumph. While the DS cart features a few throwaway extras, like a wallpaper gallery and a strange assortment of cheats that only affect Zero 3, its big addition is Easy Scenario, which allows you to play straight through the series with all the Cyber Elves and most major upgrades unlocked from the start. While it makes the games a cakewalk for Mega Man veterans, it allows you to appreciate Zero 1-4 as pure action games. That the collection allows us to revisit the series free of its excesses makes it well worth your time.
Join the Good Gear Guide newsletter!
Most Popular Reviews
- 1 Sony Xperia Z5 Premium review: Is the world ready for a 4K phone?
- 2 Mazda MX-5 (2016) review: Absolute driving purity
- 3 Sony 75-inch UHD TV (X9400C) review: Sony and Android are a winning duo
- 4 LG 55EG960T OLED UHD TV
- 5 Panasonic Viera UHD TV review: good hardware, fragmented software
Best Deals on Good Gear Guide
Latest News Articles
- Film Victoria backs women in gaming with new fellowships
- Nintendo kicks off 2016 with new Zelda release and new 3DS
- Expensive gaming desktops and laptops thrive in slumping PC market
- The PS4 is the fastest selling console in Sony’s history
- Assassin's Creed Syndicate PC review impressions: This gorgeous, mostly smooth game is no Unity
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- FTDigital Marketing Specialist | Media BuyerNSW
- CCSAP Basis Admin with JavaACT
- CCSolution Architect - Biomedical - South Australia locationSA
- FTTeam Lead ITIL- Permanent OpportunityVIC
- CCSenior Business Analyst - IT SecurityNSW
- CCBusiness Project Manager - Transformation ProgramNSW
- CCCisco Network EngineerNSW
- CCHybris Developer - Global ConsultancyNSW
- CCSenior Test AnalystSA
- FTJava Full Stack Developer - MelbourneVIC
- CCProject Manager & Coordination OfficerACT
- CCOracle Applications Projects Functional ConsultantSA
- FTSOE EngineerQLD
- FTVB6 DeveloperNSW
- CCContract System Analyst (SQL/.net) 160205/SA/561Asia
- CCContract System Analyst (Website/PHP development) 160122/SA/vmtAsia
- FTSystems Administrator/Engineer | Projects & BAU | Coastal Newcastle NSWWA
- FTSenior Unified Communications Consultant - National IT ServicesNSW
- CCContract Analyst Programmer (SQL/Oracle/.Net) 160129/AP/vhs-bAsia
- FTTechnical Lead (Java)NSW
- CCContract System Engineer (Lotus Domin) 160129/SE/vccAsia
- CCProgrammer/Analyst Programmer (JAVA/Moblie) 160115/AP/P/vhaAsia
- CCTechnical Tester - AutomationVIC
- CCProgram Support ManagerQLD