Marvel vs. Capcom 2
The major draw for Marvel vs. Capcom 2 is the online multiplayer, which now, at long last, has dedicated, no-lag support for everyone with a solid, working Internet connection.
- Excellent visuals, exciting gameplay, gigantic roster of colourful characters
- No quick button for ultra combos, some overpowered fighters can wipe the floor with the rest of the roster
Few games are still played as regularly (and viciously) as Marvel vs. Capcom 2 is in our office. This re-release of one of the zaniest, craziest and most addicting 2D fighters to date is a welcome treat for every fighter enthusiast.
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After playing Marvel vs. Capcom 2 again, it's easy to see why there hasn't been a sequel for almost ten years -- it's almost impossible to improve upon perfection. This cult-hit title has an insane roster made up of characters from Capcom's stable -- Mega Man, Ryu, Jill Valentine -- as well as favourites from Marvel like Iron Man, Spider-Man and Wolverine. Add in the 3-on-3 team combat, a complex fighting system and hundreds of screen-filling ultra combo bonanzas, and it's obvious: this game makes almost any other fighter look boring and lifeless by comparison. Now, the game is coming to XBLA and PSN with one amazing addition: online multiplayer.
Get Ready To Kick Butt
But the improvements don't stop there. One thing fans should really love is the ability to tweak your graphical settings to make the 2D graphics as smooth, crisp, or pixilated as you desire. With this next-gen update, Marvel vs. Capcom 2 has gotten its parent company's patented "so-late-but-still-good" HD makeover treatment, with every graphical bit of the game sharpened and upscaled. The visuals really pop at the right settings, and the wider dimensions make the battles seem bigger and badder.
Really, the only complaint I've got is with the control scheme. Since there's no longer a control option that lets you auto-map an ultra combo to a single button, pulling off any of your special attacks require awkward hand motions, especially on the standard Xbox 360 controller. If you want to avoid cramps and carpal tunnel, I would recommend that you start breaking out some SFIV or HORI arcade sticks for some much needed comfort.
Gonna Take You For a Ride
Of course, the major draw for Marvel vs. Capcom 2 is the online multiplayer, which now, at long last, has dedicated, no-lag support for everyone with a solid, working Internet connection. Our online session with Capcom didn't yield any lag, and just about everyone should be happy about the inclusion of accessible modes for both casual players and the competitive hardcore wackos, much like online multiplayer system for Super Street Fighter II Turbo HD Remix.
Overall, Marvel vs. Capcom 2 is pretty much a picture-perfect port that won't disappoint fans or newcomers to the series. In fact, after getting reacquainted with Cable, B.B. Hood, Marrow, Tron Bonne and War Machine, there's only one problem in the back of my mind: I have no idea how Capcom will improve upon the formula if they decide to make Marvel vs Capcom 3.
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GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.