Fallout 3 Mothership Zeta
It's with a bit of sadness that I escaped from Mothership Zeta, Fallout 3's fifth downloadable offering
- Giant death rays are always cool, NPCs have some depth, cool sci-fi moments
- Too linear, not a challenge for higher level characters, corridor wandering ad nauseum
The last Fallout 3 DLC takes you off the irradiated world and into the final frontier, but it looks like it ends with a whimper rather than a bang. Still, any excuse to play more Fallout 3 is a good thing all around.
Price$ 29.95 (AUD)
No one has poured more love into a game than Bethesda has with Fallout 3, they're proud parents and it shows. With five batches of quality downloadable content, not only has the life of a great title been extended, but by offering its DLC at a consistent pace and an affordable price, Bethesda has created a model for all other developers to follow.
So it's with a bit of sadness that I escaped from Mothership Zeta, Fallout 3's fifth downloadable offering. I'm bummed not only because its the last episode I'm going to get, but also because after so much solid content my time in the Capital Wastelands ends so meekly.
Fallout 3's final round of DLC starts much like the first four. There's a strange radio signal that needs looking into, and you're just the person for the job. You'll quickly find a crashed spaceship and as soon as you get close, Scotty beams you up. The next thing you know you're surrounded by little green men holding large, sharp objects, all of which seem to be pointed at your groin.
Your mission is to escape from the enormous alien spaceship you're on and get back to Earth. Throughout the course of finding your exit you'll meet some colorful NPCs, pick up powerful new weapons, stop a giant death ray from harming the Earth, blast a variety of E.T.s, and blow up more generators than you care to count.
Another Fallout 3 DLC winner, right? Not so fast, Dogmeat. While the premise for Mothership Zeta sounds great, its execution is lackluster. MZ has all the ingredients but just doesn't cook up a good batch of UFO abduction intensity.
The alien threat lacks menace. They're about the size of the average fourth grader and about as tough and smart as one too. These guys are supposed to be dangerous? Ha! Easy to destroy, green-hued Verne Troyers that sound like Ewoks and don't bother to take cover are hardly intimidating. Sure, there are a few other varieties of alien folk running around, but they're not a problem either.
Gameplay in Mothership Zeta is too linear. Granted, you're on a spaceship, there's not exactly a lot of places you can go, but endless corridor wandering and MZ's repetitive combat doesn't help. Throw in an abundance of resources (containers with ammo, weapons recovered from dead aliens, healing archways) and MZ feels more like a walk in the park, instead of a dangerous journey through a vessel that's home to ass probing aliens.
The combination of inferior enemies and missions that lack imagination is a big disappointment, but Mothership Zeta does have its bright spots. NPCs give MZ depth. Not only are they helpful, but they also provide some humor with their occasionally oddball behavior and frequent space flick references (you'll get your own version of Newt from Aliens). MZ also features some truly sweet sci-fi moments. Looking down at the Earth from up above is breathtaking, space walking is fun, and being a hero on a grand scale feels cool. Unfortunately, those moments don't come frequently enough.
Taken as a whole, the DLC for Fallout 3 has been fantastic. But this final round of content just doesn't feel like the ending most gamers are looking for. Unlike Broken Steel (which should have come first) and Point Lookout (which should have come last), the fun in Mothership Zeta is few and far between. And while set in just as unique an environment as The Pitt and Operation: Anchorage, MZ lacks their sense of purpose.
While not without value, instead of wrapping up my time in the Capital Wastelands in a nice big irradiated bow, Mothership Zeta just left me wondering how much fun being in space could've been.
Join the Good Gear Guide newsletter!
Most Popular Reviews
- 1 Fetch TV Mighty review: Better than Foxtel
- 2 Fetch TV Mini review: Make your TV a smart TV
- 3 Parrot Mambo Drone review
- 4 Evapolar USB air conditioner review
- 5 Hisense Series 7 ULED 4K UHD TV review
Latest News Articles
- The Nintendo Switch is a radical mash-up of consoles and gaming handhelds
- Tobii's new eye tracker adds head tracking with an emphasis on PC games
- Halo Wars 2 hands-on preview: Blitz mode's thrilling twists could trigger an RTS revival
- The Xbox One's first email app is here, and it's not Outlook
- This week in games: Tyranny snags a release date, polygonal Lara Croft returns
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- Google Pixel XL full, in-depth smartphone review: The new best Android phone
- TV buying guide: What to look for when buying a TV in 2016
- Best iPhone 7 and iPhone 7 Plus plans: Optus vs Telstra vs Vodafone vs Virgin
- Which flagship TV is best? Sony 4K HDR Bravia 2016 versus LG 4K HDR OLED 2016
- 10 Blu-ray movies / Best looking Blu-ray movies
- FTDevOps EngineerVIC
- FTUX Design LeadNSW
- CCResident Operation Support Engineer (Renewable Contract)Asia
- FTDigital DeveloperNSW
- CCContract IT Assistant (Office Automation) 161031/ITA/541Asia
- CCContract Systems Analyst (IT Security/Admin.) 161014/SA/253Asia
- FTSenior Analyst ProgrammerNSW
- FTEmbedded Software EngineerSA
- CCDesktop Support AnalystNSW
- CCContract Systems Analyst (SQL/Web) 161027/SA/842Asia
- FTMobile DeveloperAsia
- CCService Analyst (12-month contract)Asia
- CCInfrastructure Project Manager - Site MoveNSW
- CCData ScientistVIC
- CCUnix Project LeadNSW
- CCContract Junior Programmer (J2EE/SQL) 161019/JP/552Asia
- FTDirector Data AnalyticsACT
- CCSenior Business Analyst - experience in IDAM a MUSTNSW
- CCContract Analyst Programmer (J2EE/Oracle/SQL) 161018/AP/812Asia
- CCContract IT Assistant (UNIX/Windows) 161028/ITA/003Asia
- CCContract Analyst Programmer (JAVA/SQL/Web) 161026/AP/632Asia
- FTSolution Delivery ManagerVIC
- CCPerformance AnalystNSW
- FTProject Manager - FinanceNSW