First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
Activision Enemy Territory: Quake Wars
Grab your gun and start blasting
- Easy to learn, fast-paced gameplay, wide selection of classes
- Bland visuals, lag in online matches, useless vehicles
It may not be deep, but it sure as hell is fun.
Price$ 99.95 (AUD)
Buy now (Selling at 6 stores)
Grab a gun and hit the field: the popular Quake series tries its bloody hand at wide-scale warfare with Enemy Territory: Quake Wars!
In all honesty, Enemy Territory may as well have been called 'Battlefield Quake'. After choosing a class, you and your squad mates are dropped onto one of 12 maps, given a series of objectives (hack, destroy, protect etc.) and forced to fend off the other team in between shots to the head — no questions asked. The action is fast-paced, the weapons numerous, and with up to 16 heavily-armed players running around each match, expect to find yourself constantly respawning before you can shout "Medic!" Enemy Territory also introduces a number of vehicles into the world of Quake — both standard human military and those of the more exotic Strogg.
One of the highlights of Enemy Territory is it's 'pick up and play' aesthetic. If you've ever played a Quake game, much less an FPS in general, then you already know what to do: grab an assault rifle and start shooting. In fact, if more than 10 seconds have gone by without you unloading four or five clips into a wave of oncoming Strogg, you might want to check to make sure your controller's working. There's no doubt that Enemy Territory is an adrenaline-fuelled slaughter-fest through and through, and before you can even murmur a complaint about its lack of depth, you'll find yourself chucking grenades at enemy tanks as you blindfire the opposing team.
While the combat mechanics feel just as natural as they ever have, there are definitely more than a few issues to take into account before jumping head-first into this war. The vehicles are a bit of a pain to navigate — specifically the aerial deathtraps — and really don't add much to the experience other than explosions. Until recently, I don't think I've ever passed up a ride in a tank so I could just walk to the enemy base. The graphics in Enemy Territory aren't anything to write home about, either. While the visuals definitely get the job done, I'm not sure they warrant a $100 price tag. Still — there's no doubting that you'll be too busy ducking from enemy fire to stop and admire the detail on the individual character models.
All in all, Enemy Territory: Quake Wars is still a blast to play, and with online multiplayer and CPU-controlled bots readily available from the get-go, you'll never find yourself fighting a battle alone.
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GGG Evaluation Team
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
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