Activision Enemy Territory: Quake Wars
- Splash Damage knows how to design a finely tuned team-based FPS game
- You can't use enemy vehicles, first-time players will feel lost and discouraged
It's obvious after my limited play time that Splash Damage did a bang up job of crafting a fun and addictive team-based FPS experience. I feel like I just barely scratched the surface and can't wait to dig down deeper into what the game truly has to offer. I really do hope that a lot of players buy the game and hop online, if only so I can be guaranteed a steady stream of opponents to play against.
Price$ 89.95 (AUD)
I really hope that Quake Wars sells a ton of copies. With Halo 3 already in people's grasp when the game releases, it's possible that it'll be ignored, which is too bad because it's such a blast to play.
Anyone who's played the free Enemy Territory game that Splash Damage put out a while back knows what they're in for with Quake Wars: a butter-smooth online FPS experience with finely balanced gameplay.
My own worst enemy
Each side--the Strogg and the human GDF--has access to five different character classes: the soldier, the medic, the engineer, the scout and the sniper. All of the classes fulfil specific roles and you really do need a good mix on the battlefield to be successful. Some classes are more important than others, though, and the game helpfully identifies what it feels to be the key class for each specific map.
A variety of vehicles also adds to the carnage. Each side has access to small speedy crafts and large hulking battle machines; things get pretty hairy on the battlefield when all of the vehicles come into play at once. The only thing bad about it is that you can't use an opponent's vehicle.
You also gain experience for everything from killing an enemy to using your class specific skills. Once you gain enough, you earn rewards in the form of combat bonuses, like increased sprinting speed and flak jackets, which is a nice touch.
The matches I participated in boiled down to one team defending critical objectives from the other side's assault. The objectives stack neatly on top of each other--accomplish objective 'A' to gain access to 'B' which opens up 'C' and so forth--and this creates constantly shifting combat zones as one team gains ground on the other.
Join the Good Gear Guide newsletter!
Most Popular Reviews
- 1 Sony Xperia Z5 Premium review: Is the world ready for a 4K phone?
- 2 Mazda MX-5 (2016) review: Absolute driving purity
- 3 Sony 75-inch UHD TV (X9400C) review: Sony and Android are a winning duo
- 4 LG 55EG960T OLED UHD TV
- 5 Panasonic Viera UHD TV review: good hardware, fragmented software
Best Deals on Good Gear Guide
Latest News Articles
- Film Victoria backs women in gaming with new fellowships
- Nintendo kicks off 2016 with new Zelda release and new 3DS
- Expensive gaming desktops and laptops thrive in slumping PC market
- The PS4 is the fastest selling console in Sony’s history
- Assassin's Creed Syndicate PC review impressions: This gorgeous, mostly smooth game is no Unity
GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
- FTDigital Marketing Specialist | Media BuyerNSW
- CCTechnical Lead - .NET TechnologiesNSW
- CCIT Service Deliver & Improvement ManagerACT
- FTNetwork Systems LeadVIC
- CCJava Developer - IOSNSW
- CCTechnical Lead - .NET TechnologiesACT
- CCBusiness Objects DeveloperNSW
- CCOracle Test LeadNSW
- FTSystems Administrator/Engineer | Projects & BAU | Coastal Newcastle NSWWA
- CCBusiness Analyst - Digital -PenrithNSW
- CCImmediate iOS Developer RequiredNSW
- FTPrincipal Business Analyst (SQL/SAS)NSW
- FTTechnical Consultant - ApplicationsSA
- FTProject Manager | Defence projects | NV1/NV2 cleared | Canberra basedACT
- FTSOE EngineerQLD
- CCCisco Network EngineerNSW
- FTServer EngineerNSW
- CCContract Analyst Programmer (JAVA/Oracle/UNIX) 160203/AP/381Asia
- CCPortfolio-Program SchedulerNSW
- FTJunior Software Developer- Complex Tax/ Superannuation SolutionNSW
- CCInformation Security ManagerNSW
- CCImplementation ManagerVIC
- CCSenior Server EngineerNSW
- CCProject ManagerNSW
- CCProgram Manager - Big Data - Telecommunications - UrgentNSW