2K Games BioShock
- The same breathtaking experience from yester-year, now on the PS3
- Nothing too new and won't change your mind if you didn't enjoy it the first time
PS3 owners have waited over a year for the chance to visit the underwater utopia (or is it dystopia?) called Rapture, but they can finally stop holding their breath and plunge head first into the amazing depths of BioShock. But if you've already plumbed the game's depths, there's no real compelling reason for a return voyage — at least, not until the DLC content releases.
Price$ 109.95 (AUD)
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This neo-horror shooter will make your blood run cold, and it's one of the best games of the year.
There was always something depressing about the puppet-like cinema cutscenes in Gears of War. Sure, the graphics looked astonishingly advanced...but they were light years ahead of the empty-headed dialogue and plot. The technology was there but the storytelling wasn't.
But what if a game's narrative was as intricate and as immersive as its graphics? What if as much attention went into dialogue and atmosphere as went into pixel shaders and high-resolution textures? What then? Ladies and gentlemen, the answer is BioShock, one of the most playable, thought-provoking, and just downright impressive games to emerge on a home console since, well, ever.
BioShock's story is lavishly told. Your character begins on a passenger jet, which promptly spins off-course and crashes somewhere in the middle of the Atlantic Ocean. You swim for safety, using the analogue sticks to doggy-paddle past flaming wreckage. Already the attention to detail is staggering: soaring flames cast reflections on the stormy ocean water, and the air is thick with smoke and debris. Nearby, you uncover a small submersible vehicle, climb inside, and descend into the depths of the Atlantic to find...Rapture.
But all is not well in Rapture. Billionaire tycoon Andrew Ryan built this underwater utopia as a refuge for the greatest talents in society: musicians, artists, scientists, and other free-thinkers. Though the goal of Rapture was to liberate the best and brightest minds from the drudgery of everyday life, a remarkable discovery changed the rules for the worse. Rapture's citizens became addicted to a strange new form of DNA manipulation, a mutagen called "Adam." This stem-cell-like substance allowed its users to alter their genetic code at will, paving the way for powers such as instantaneous healing and superhuman intellect. But instead of opening the gates to Heaven, rampant Adam abuse cost the citizens of Rapture their minds and their humanity. When the supply dried up, Rapture's citizens launched a vicious civil war - a genetic arms race - for control of the last remaining drops of Adam. You see, once you've tried Adam, there's no going back.
And that's where you come in. With your first step into the shattered corpse of this failed society, it's immediately obvious that the situation is way out of hand. Rapture is leaking. Broken equipment and twisted bodies litter the facility. Deformed, gibberish-spouting Rapturians prowl the corridors, looking for another fix of life-giving Adam. What exactly happened here? I won't spoil any surprises, but rest assured that BioShock's plot sees several sharp turns that will have you questioning everything, even your own role. Like a good novel, this is one game you won't want to put down.
The storyline is certainly thoughtful and well crafted, but make no mistake: BioShock is squarely a first-person shooter. You'll explore the ruins of Rapture, scavenge for items and equipment, and meet a cast of ghoulish characters, but the focus remains solidly on action. Your chief foes are Splicers, Adam-addicted citizens whose faces are literally sliding off from a lack of the life-giving serum. But the highlight battles are the encounters with the symbiotic duo of the Big Daddy and the Little Sister. The former is a hulking, armor-encased goliath that is nearly invulnerable to attack; the latter is a child who stores vast amounts of Adam, making her a kind of mobile piggy bank. The twisted Rapturians aren't the only ones who crave Adam, as you'll need its gene-altering qualities in order to evolve your own offensive and defensive abilities.
How you tackle the Big Daddy/Little Sister pairing is entirely up to you. Brute force is one option, but it's painful: the Big Daddy is a tough opponent who will defend the Little Sister to the death. Another option is to hypnotize the Big Daddy, then lure him into other battles where he'll be worn down by enemy fire. These are only two options, and there are many more. You'll spend much of the game battling and outwitting Big Daddies in order to get to the Little Sisters, and despite the frequency of these encounters, they rarely feel repetitive, a testament to BioShock's brilliant A.I. programming and overall game design. BioShock is one of the few games that actually deserves to be called a "sandbox game," thanks to its diverse genetic powers, weapon modifications, and moral choices. Once you beat the game once-not an easy task as it's a big game-you'll want to start right back over again so you can try out a whole new suite of skills and tactics.
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GGG Evaluation Team
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.
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