3D Game Animation for Dummies

* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion

Biography

Kelly L. Murdock has written about computer topics ranging from multimedia to JavaScript. He has also created 3D models for feature films and worked as a freelance 3D artist.

Table of Contents

Introduction.

Part I: Creating 3D Content for Games.

Chapter 1: Getting Started with 3D Game Animation.

Chapter 2: Game and Art Design, and Creating Storyboards.

Chapter 3: Starting with Traditional Animation Basics.

Part II: Creating Interfaces, Modeling Scenery, and Texturing Backgrounds.

Chapter 4: Creating Game User Interfaces.

Chapter 5: Modeling Scenery and Props.

Chapter 6: Adding Details with Materials.

Chapter 7: Mapping Textures.

Chapter 8: Creating Effective Lighting.

Part III: Designing, Modeling, and Animating Game Characters.

Chapter 9: Techniques for Modeling Characters.

Chapter 10: Discovering the Basics of 3D Animation.

Chapter 11: Animating Characters.

Chapter 12: Animating Facial Movements.

Chapter 13: Automating Reactions with Dynamics.

Part IV: Animating Game Cut Scenes.

Chapter 14: Animating Scene Elements.

Chapter 15: Animating with Particles.

Chapter 16: Rendering an Animation.

Part V: The Part of Tens.

Chapter 17: Ten Types of Tools Used by Game Companies.

Chapter 18: Ten Creative Jobs in the Animation Industry.

Chapter 19: Ten Ways to Land a Job as a 3D Game Animator.

Appendix A: Using Game Engine Tools.

Appendix B: Glossary of Animation Terms.

Appendix C: Directory of Animation Schools.

Index.

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