The main thing I remember about 2010’s Medal of Honor was the beards. For the longest time I thought I was the only person to do so, but with the release of the sequel, Medal of Honor: Warfighter, numerous media outlets have mentioned the same thing in their coverage of the game. The reason the beards stood for me was that, despite being a competent shooter, Medal of Honor was largely a forgettable experience. After enjoying 2007’s Medal of Honor: Airborne, which had impressive yet underappreciated open world gameplay, I was hoping EA would build upon that idea with the modern day reboot. Instead, what came out was a linear first person shooter in the mould of Call of Duty or Battlefield.
That’s not to say there is anything wrong with linear first person shooters, as the Call of Duty series continues to prove year after year. Medal of Honor: Warfighter does its best to stand out amongst the other key shooters in the market by featuring detailed graphics, attention to realism, and a gripping story. The game looks nice with elaborate environments, and runs well considering some of the fire fights can be pretty intense with on-screen action. The standout addition to the sequel has been the driving section which break up the usual run-and-gun first person gameplay. The player is put behind the wheel of a vehicle that has to pursue a target vehicle through busy streets packed with people and objects. Despite forming a minor part of the game, the driving sections immediately stand out for being engaging, exciting, and most of all, fun.
The rest of the game, unfortunately, does not seem to have the same level of polish nor thought put into it. From a gameplay perspective, the AI is not very intelligent and often puts up various degrees of challenge throughout the game, ranging from inept to superhuman. The AI is also connected to the difficulty spikes in the game, which means that the player sometimes dies suddenly and has to redo the same section from the last checkpoint. Beyond the AI and difficulty issues, the other problem with Medal of Honor: Warfighter is that the story is unremarkable. The developers have put a lot of emphasis on the fact that game features a compelling story, but neither the characters nor the in-game cut scenes are memorable. A lot of military jargon and acronyms get thrown around, but it ultimately means nothing. The Call of Duty series has been guilty of this as well, but EA somehow forgot it got storytelling right with 2008’s Battlefield: Bad Company.
- Game looks quite nice.
- Driving sections are fun and engaging.
- Some of the in-game set pieces are impressive.
- Story is unremarkable and does not add in any way to the overall experience.
- AI is a bit uneven leading to difficulty spikes.
- The entire game feels somewhat average overall.
Medal of Honor: Warfighter had the potential to be a solid contender for the podium occupied by competing franchises, but is ultimately led down by mediocrity in storytelling.