Q&A with Fable III's Louise Murray

We get the skinny on Lionhead Studio's action adventure RPG from Fable III's producer

Why did you guys settle on an Industrial Revolution kind of setting?

From Fable 1 to 2, the world moved on 500 years. From 2 to 3 we’ve only moved on 50 to 60 years and it’s really about the Industrial Revolution beginning to come in. The people of Albion have discovered how to make machines, so that all starts to be around the landscape.

It’s also part of the fiction. Logan, the king, is really trying to get the land to be as productive as possible so that means work houses, lots of logging; trying to generate as much money from the land as possible. So that’s shown within the setting. But if you want to change it later, there are possibilities there.

What are some of these possibilities?

You have to make your decisions.

Clearly the world is in great distress when you start playing Fable 3 and the people need a hero and they need someone to help them out. There is a big story twist later which we are not talking about at the moment.

I think we really explore the questions of leadership and how difficult being a leader actually is. It’s something that is explored in the later half of the game.

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