Kinect vs. Move vs. Wii

Motion-control schemes will soon be available for the Sony PlayStation 3 and Xbox 360, as well as the Nintendo Wii. But out of the PlayStation Move, Kinect and the Nintendo Wii, which will be the best?

PlayStation Move

Kinect vs. Move vs. Wii
PlayStation Move logo

The PlayStation Move can be viewed as an evolution of the Wii Remote — but for a rival console. It allows for far greater precision than its Nintendo predecessor, which translates to more complex and intuitive gaming.

How it works

The PlayStation Move consists of two motion-sensitive control wands which work in conjunction with the PlayStation Eye — a webcam-style camera that sits above your TV.

Kinect vs. Move vs. Wii
PlayStation Move wand and sub-controller

The Move wand accurately tracks your true-to-life actions and then turns them into precise onscreen movements, such as punches, sword strokes, and tennis racket swings. The Move wand also has regular controller buttons for shooting games that require you to pull a trigger.

Sony has also developed a second wand called the sub-controller, which works in a similar fashion to the Wii Nunchuck. The sub-controller has an analog control stick that you hold in one hand while your other hand is busy using the Move wand. This will allow you to easily move your in-game avatars around in action games, for example.

Sony Move
PlayStation Eye

The PSMove will also give you physical feedback, like vibrations, similar to the Dual Shock controllers.


The PlayStation Move is attempting to provide the best of both worlds, with games that appeal to both casual and hardcore gamers. By contrast, the Kinect for Xbox 360 seems to be aimed squarely at families and non-gamers (for the moment, at least).

Some of the new titles in the works include Sports Champions (which features archery, futuristic table tennis, and Roman Empire-style gladiatorial combat), TV Superstars (a series of quiz show-style mini games), a bare-knuckle brawler called The Fight: Lights Out, and the third-person adventure game Sorcery.

Kinect vs. Move vs. Wii
The Fight: Lights Out

Sony will also be re-releasing some regular PlayStation 3 games with added Move-functionality (examples include Heavy Rain and Dead Space: Extraction). Apart from the Move controls, these games will play identically to the originals.

Pros and cons

The main thing that the Sony Move offers over the Wii is better precision. At a recent press conference, Sony demonstrated the scope of the controls with a table tennis game. Subtle shifts in wrist rolling or pitching could produce any of the effects a physical paddle would, from various types of spin to near-court swats and far-court slams. The same level of control simply isn't possible with the Nintendo Wii, which translates to simplified gameplay.

Kinect vs. Move vs. Wii
PlayStation Move wand

On the downside, Sony has a habit of not supporting its peripherals. The PlayStation Eye is a case in point. To date, only a handful of games have been released for the device, despite it being launched in 2007. The same fate befell its PlayStation 2 predecessor, the Sony EyeToy.

Pricing and availability

PlayStation Move solo unit: $69.95 RRP
PlayStation 3 console: from $499 RRP

PlayStation Move will be available from September 2010.


Sony Move

Based on our brief time with the PlayStation Move, Sony seems to have the lag-free precision-tracking down pat. In fact, it arguably trumps either of its competitors. Its challenge: producing more than just one or two games (including retroactively upgraded ones like Heavy Rain) worthy of the technology when it launches on 19 September.

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Tags games consolesgamesnintendo wiiPlayStation MoveMicrosoft Kinect

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GoodGearGuide Staff

Good Gear Guide




PlayStation 3 console: from $499 RRP - interesting



"On the downside, Sony has a habit of not supporting its peripherals."

Given the upcoming GT5, Killzone 3 and 3rd party games Dead Space 2 have Move support, we can be sure the same mistakes won't be repeated.

For me, I don't give a damn how strongly Sony supports the Move, if the Move is implemented in the core game experience such as Killzone 3, I'm already sold on it.



One plus for the PS fans, if your girlfriend/wife is sitting there bored watching you play, the Move can double as a er "recreational" toy that'll make her move lmao.



"On the downside, Sony has a habit of not supporting its peripherals."

You mean MS?

Original Xbox pulled after just 4 years, HD-DVD was canned, incompatible HDD upgrades in this generation, original Arcade memory cards no longer large enough to support newer games.

"On the plus side, the 'controller-free' interface adds a casual, interactive flexibility that the Wii and PlayStation Move can't match."

Sorry but just wrong. Sounds like you have been reading too much MS marketing/PR material.:)

The Eyetoy was doing most of Kinect stuff and the Eye supports 3D body tracking as well. Eye is 4x as fast as Kinect and has superior audio location capabilities. Supports up to 4 players with the optional Move wand as well.

Don't believe your being conned again just like you were assured the 360 had no reliability issues in the first 2 years? Watch the video.



>>If you're concerned about fitness (or would like your kids to get more exercise), Kinect is definitely the best choice.

seriously? From the whole article all I could think was... if you're worried about your kids and exercise... sign them up for Soccer, Rugby, Hockey, Basketball... real sports and not pretend virtual sports. Its delusional thinking a console will get fat kids in shape.



The navigation controller has no movement sensors in it at all.



There's a few inaccuracies in this article. As Daza says, the Nav controller isn't like the nunchuk, it does no motion at all - and you can also use your standard dualshock instead, so you don't need to buy one even for games that use it.

Also - Dead Space: Extraction isn't out for the PS3 yet - it will be released for the first time for the PS3 alongside Dead Space 2. DS:Extraction did come out for the Wii, but didn't sell that well, despite being received very well critically.

As for the Eyetoy, it was very well supported - it received a good selection and range of games from Sony and some third parties. They sold more than 10 million Eyetoys (that's around a third of how many Xboxes or N64s were sold - so it did pretty damn well for a peripheral), and over 20 million pieces of Eyetoy software. However, Eyetoy was like the Wii - it was for casual games, and the type of people getting it didn't get it to buy 100 games for it (the same way that there are a small number of Wii games that sell a bundle, and a heap of shovelware and quality non-Ninty games that are left on the wayside - indeed, most major publishers are reducing (but not ceasing) their Wii support because of a lack of sales, and increasing their support for PS3/360).

As for Kinect, we know almost nothing yet, but they are developing a Steel Battalion game for it, which sounds relatively 'core' (although I haven't the foggiest how it'll work!)



Your pricing for Move and PLaystation bundle are wrong. Scaring away a couple of customers from Playstation are we? Nice try.



Microsoft never renamed anything . Natal looked great, technologically, made me wanna play games on it, first camera with a CPU, and took no 360 power, and could track your body up to 48 points, and sacrificed nothing from games. But then Microsoft decided to launch a new camera, the Kinect, that is not as impressive, laggy, takes away from what games could of been usin 15% of 360 power, and was set like this just because of price. I feel if they cared about hardcore, they would have kept the first Natal Concept, and sure it would have been maybe 200 or more dollars, but to me would of seem so much more worth it. (and p.s, just to let whoever didnt know, i know natal was renamed to kinect, just making a point lol.)



All they need to do is make sure they keep putting games out for it, includding bundles, like the Fight Night game; it needs to be bundled with two wand controllers.



As a few of the other posts have mentioned, there are a few of inaccuracies in this article. However, I want to go ahead and say that THEY are inaccurate and say that there are MANY inaccuracies in this article.

The first and biggest thing that I noticed was that you don't even know how any of the tech works, especially the Wii's motion controls, and didn't even bother doing a bit of research. The sensor bar that you say is what reads the remote's motion is wrong. The sensor bar is simply there to read the IR pointer on the front of the Wii remote. You could basically disconnect the sensor bar and you can play the games fine as long as you don't need a pointer/reticule on screen. The Wii remote uses an accelerometer to measure twists, turns, pulls and more but only on 3 axis. The Wii Motion Plus adds 3 more axis and adds a gyroscope. This helps more for tiny movements and depth. It is all sent to the console via a Bluetooth signal, so no IR signal is used if that's what you think...



Move solo unit is $49.99
And PS3 console from $299




Move solo unit without the PSEye is 50 bucks. PSEye is normally 40 bucks but can be found for less. Move bundle (Eye, Move and Sports game) is 100. Sub controller (if needed) is another 30.

Move Sports game actually plays better if you have two move controllers. So, that's another 50.




Affordability is not what I'm addressing. The article has a single move unit and the ps3 console incorrectly priced, at $69.95 and $499 respectively.



the prices are Aussie dollars!



@Jontay: the exhange rate isn't that bad. It is $1 US to $1.04 AUS

The Kinect prices are wrong also. It's $149.99 US

z mega


HEY!! Who ever wrote this article should stop sucking sony's balls. Get that move outta your mouth and do some proper research before you start writing this stupid and obviously partial articles.



personally while there may be a few things that arnt right it doesnt really..also @ 17...umm what are you on about?? the PSMove IS the better idea..Wii essential made it..the Playstation just made it better the Kinect is just a sh*t on a long do you honestly think you will hold ur hands at the 10-2 position for a racing game?? 10-15min at most untill your arms get tired and they fall in your lap and you get extremely bored with the idea of it..same with gunna hold your arms out like a spastic going pow pow pow..pfft Kinect is crap face it..the games are crap..and the PS Move kicks its arse

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