Kinect vs. Move vs. Wii

Motion-control schemes will soon be available for the Sony PlayStation 3 and Xbox 360, as well as the Nintendo Wii. But out of the PlayStation Move, Kinect and the Nintendo Wii, which will be the best?

Kinect for Xbox 360

Kinect vs. Move vs. Wii
Kinect logo

Kinect for Xbox 360 is a full-body motion control system that mimics your movements and gestures in-game. This sets it apart from the Wii Remote and PlayStation Move, which both require handheld controllers.

Originally known as Project Natal, Microsoft officially renamed the product 'Kinect' earlier this year. Kinect for Xbox 360 is the most ambitious of the three control schemes, and arguably the most problematic.

How it works

Kinect is a motion-sensing camera with an audio input and advanced, high-resolution tracking. It works by mapping your body parts in-game, as well as responding to voice commands. It essentially turns you into the controller, with your movements appearing onscreen. The Kinect sensor plugs into the Xbox 360 via one of its USB ports. It will work with all versions of the console.

Kinect vs. Move vs. Wii
Kinect motion sensor peripheral

Microsoft is touting the control scheme as 'full body play', with the player's arms, legs, feet and hands all being utilised. This can lead to some very energetic gaming sessions, with some games requiring you to jump, duck and run on the spot.

Kinnect can also be used for non-gaming tasks. For instance, you can fast-forward through a recorded TV show by simply waving your arm.

Kinect vs. Move vs. Wii
Kinect games can be quite energetic


Microsoft has gone for a 'casual' strategy for its Kinect launch line-up, with simplistic games that can be enjoyed by the whole family. This decision has surprised some Xbox 360 gamers, who were expecting a more 'hardcore' focus.

Kinect vs. Move vs. Wii

Some of the games that will be available at launch include Kinect Sports (bowling, boxing, ping pong, etc.), Kinect Adventures (a multiplayer river rafting game), Kinect Joy Ride (a stunt-oriented racing game) and Kinectinals (a Nintendogs-style virtual pet game).

In Microsoft's own words, Kinect games are "for everyone".

Pros and cons

If Kinect's launch line-up is anything to go by, Microsoft is aiming the device squarely at the 'party game' demographic, along with families and health enthusiasts. In other words, it is courting the same type of gamer as Nintendo's Wii. (Indeed, Kinect Sports seems like a carbon copy of the Wii Sports concept, right down to its identikit name.)

Kinect vs. Move vs. Wii
Kinect: y'know, for kids...

We think this is a risky move on Microsoft's part. The Xbox 360 has traditionally been for 'hardcore' gamers who like gritty action, challenging gameplay and cinematic storylines. Kinect fails to deliver any of these elements. The interface can also feel unnatural for veteran gamers — especially in titles like Kinect Joy Ride, which require you to hold an imaginary steering wheel in the air.

On the plus side, the 'controller-free' interface adds a casual, interactive flexibility that the Wii and PlayStation Move can't match. This will encourage non-gamers to get involved in the action — with no stumbling block to hamper their enjoyment.

Kinect games also demand more physical exertion than the Wii or PlayStation Move. If you're concerned about fitness (or would like your kids to get more exercise), Kinect is definitely the best choice.

Kinect vs. Move vs. Wii
Your Shape: Fitness Evolved

Pricing and availability

Kinect for Xbox 360: $199 RRP
Xbox 360 console: from $299 RRP

Kinect for Xbox 360 will be available from November 2010.


Of the three control schemes, we feel Kinect for Xbox 360 still has the most to prove. The games we have seen so far are quite limited in scope; they're all variations on the party and fitness genre. That said, the potential is there for more exciting and innovative titles in the future.

Tags games consolesgamesnintendo wiiPlayStation MoveMicrosoft Kinect

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GoodGearGuide Staff

Good Gear Guide




PlayStation 3 console: from $499 RRP - interesting



"On the downside, Sony has a habit of not supporting its peripherals."

Given the upcoming GT5, Killzone 3 and 3rd party games Dead Space 2 have Move support, we can be sure the same mistakes won't be repeated.

For me, I don't give a damn how strongly Sony supports the Move, if the Move is implemented in the core game experience such as Killzone 3, I'm already sold on it.



One plus for the PS fans, if your girlfriend/wife is sitting there bored watching you play, the Move can double as a er "recreational" toy that'll make her move lmao.



"On the downside, Sony has a habit of not supporting its peripherals."

You mean MS?

Original Xbox pulled after just 4 years, HD-DVD was canned, incompatible HDD upgrades in this generation, original Arcade memory cards no longer large enough to support newer games.

"On the plus side, the 'controller-free' interface adds a casual, interactive flexibility that the Wii and PlayStation Move can't match."

Sorry but just wrong. Sounds like you have been reading too much MS marketing/PR material.:)

The Eyetoy was doing most of Kinect stuff and the Eye supports 3D body tracking as well. Eye is 4x as fast as Kinect and has superior audio location capabilities. Supports up to 4 players with the optional Move wand as well.

Don't believe your being conned again just like you were assured the 360 had no reliability issues in the first 2 years? Watch the video.



>>If you're concerned about fitness (or would like your kids to get more exercise), Kinect is definitely the best choice.

seriously? From the whole article all I could think was... if you're worried about your kids and exercise... sign them up for Soccer, Rugby, Hockey, Basketball... real sports and not pretend virtual sports. Its delusional thinking a console will get fat kids in shape.



The navigation controller has no movement sensors in it at all.



There's a few inaccuracies in this article. As Daza says, the Nav controller isn't like the nunchuk, it does no motion at all - and you can also use your standard dualshock instead, so you don't need to buy one even for games that use it.

Also - Dead Space: Extraction isn't out for the PS3 yet - it will be released for the first time for the PS3 alongside Dead Space 2. DS:Extraction did come out for the Wii, but didn't sell that well, despite being received very well critically.

As for the Eyetoy, it was very well supported - it received a good selection and range of games from Sony and some third parties. They sold more than 10 million Eyetoys (that's around a third of how many Xboxes or N64s were sold - so it did pretty damn well for a peripheral), and over 20 million pieces of Eyetoy software. However, Eyetoy was like the Wii - it was for casual games, and the type of people getting it didn't get it to buy 100 games for it (the same way that there are a small number of Wii games that sell a bundle, and a heap of shovelware and quality non-Ninty games that are left on the wayside - indeed, most major publishers are reducing (but not ceasing) their Wii support because of a lack of sales, and increasing their support for PS3/360).

As for Kinect, we know almost nothing yet, but they are developing a Steel Battalion game for it, which sounds relatively 'core' (although I haven't the foggiest how it'll work!)



Your pricing for Move and PLaystation bundle are wrong. Scaring away a couple of customers from Playstation are we? Nice try.



Microsoft never renamed anything . Natal looked great, technologically, made me wanna play games on it, first camera with a CPU, and took no 360 power, and could track your body up to 48 points, and sacrificed nothing from games. But then Microsoft decided to launch a new camera, the Kinect, that is not as impressive, laggy, takes away from what games could of been usin 15% of 360 power, and was set like this just because of price. I feel if they cared about hardcore, they would have kept the first Natal Concept, and sure it would have been maybe 200 or more dollars, but to me would of seem so much more worth it. (and p.s, just to let whoever didnt know, i know natal was renamed to kinect, just making a point lol.)



All they need to do is make sure they keep putting games out for it, includding bundles, like the Fight Night game; it needs to be bundled with two wand controllers.



As a few of the other posts have mentioned, there are a few of inaccuracies in this article. However, I want to go ahead and say that THEY are inaccurate and say that there are MANY inaccuracies in this article.

The first and biggest thing that I noticed was that you don't even know how any of the tech works, especially the Wii's motion controls, and didn't even bother doing a bit of research. The sensor bar that you say is what reads the remote's motion is wrong. The sensor bar is simply there to read the IR pointer on the front of the Wii remote. You could basically disconnect the sensor bar and you can play the games fine as long as you don't need a pointer/reticule on screen. The Wii remote uses an accelerometer to measure twists, turns, pulls and more but only on 3 axis. The Wii Motion Plus adds 3 more axis and adds a gyroscope. This helps more for tiny movements and depth. It is all sent to the console via a Bluetooth signal, so no IR signal is used if that's what you think...



Move solo unit is $49.99
And PS3 console from $299




Move solo unit without the PSEye is 50 bucks. PSEye is normally 40 bucks but can be found for less. Move bundle (Eye, Move and Sports game) is 100. Sub controller (if needed) is another 30.

Move Sports game actually plays better if you have two move controllers. So, that's another 50.




Affordability is not what I'm addressing. The article has a single move unit and the ps3 console incorrectly priced, at $69.95 and $499 respectively.



the prices are Aussie dollars!



@Jontay: the exhange rate isn't that bad. It is $1 US to $1.04 AUS

The Kinect prices are wrong also. It's $149.99 US

z mega


HEY!! Who ever wrote this article should stop sucking sony's balls. Get that move outta your mouth and do some proper research before you start writing this stupid and obviously partial articles.



personally while there may be a few things that arnt right it doesnt really..also @ 17...umm what are you on about?? the PSMove IS the better idea..Wii essential made it..the Playstation just made it better the Kinect is just a sh*t on a long do you honestly think you will hold ur hands at the 10-2 position for a racing game?? 10-15min at most untill your arms get tired and they fall in your lap and you get extremely bored with the idea of it..same with gunna hold your arms out like a spastic going pow pow pow..pfft Kinect is crap face it..the games are crap..and the PS Move kicks its arse

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