Kinect vs. Move vs. Wii

Motion-control schemes will soon be available for the Sony PlayStation 3 and Xbox 360, as well as the Nintendo Wii. But out of the PlayStation Move, Kinect and the Nintendo Wii, which will be the best?

This year, Sony and Microsoft are set to release two new control schemes for the PlayStation 3 and Xbox 360 — the PlayStation Move and Kinect for Xbox 360, respectively.

Unlike traditional gamepads, Move and Kinect employ motion-based sensors to control the action on screen. However, they both go about it in very different ways.

In addition to competing against each other, Move and Kinect must face Nintendo's phenomenally successful Wii console, which also uses motion controls. (Last year, Nintendo released a precision-enhancing attachment dubbed the Wii MotionPlus.) In other words, there will soon be three motion-based controllers to choose from.

In the following article, we take a look at each motion-control interface in turn and run through their specific strengths and weaknesses.

Nintendo Wii

Kinect vs. Move vs. Wii
Wii logo

The Nintendo Wii was the console that started the motion-control revolution. (Fittingly, it was actually codenamed 'Revolution', before Nintendo made a last-minute name swap.) With a four year head-start on the competition, the Wii is the safest bet for cautious shoppers. However, it is also the least technically impressive of the three control schemes.

How it works

The Nintendo Wii dictates in-game motion via a sensor bar that communicates wirelessly with up to four Wii Remotes. Players swing the remote around to replicate movements onscreen in games such as Wii Sports.

Wii controllers are designed to be perfectly usable whether you're left or right-handed. For games, the Wii Remote has a plus pad (D-pad), a large 'A' button, an underside 'B' trigger, and buttons labelled '1' and '2'.

Kinect vs. Move vs. Wii
Wii Remote & Nunchuk controller

The front of the remote has other buttons as well: namely, power up, minus and plus (for escaping game menus, and the like) and a home button (for switching back to the Wii Menu and checking controller battery life).

The Wii Remote also contains a control for adjusting force feedback, a built-in speaker, a wrist strap (in case the remote flies out of your hand), and four blue LED lights that indicate which player/controller number you've been assigned.

An expansion port on the remote lets you connect the Nunchuk and other optional controllers. The supplied Nunchuk controller is used in conjunction with the Wii Remote and provides an analog thumb stick, and two front trigger buttons labeled 'C' and 'Z'.

The Wii Remote works for games within a distance of about 10 metres and can function as a cursor-pointer within about five metres.

Wii MotionPlus

The Wii MotionPlus is an extra peripheral that connects to the end of your Wii remote. It improves precision in gaming and allows the Wii console to recognise a more complex array of movements.

According to Nintendo, Wii MotionPlus "more quickly and accurately reflects motions in a 3-D space... Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play."

Kinect vs. Move vs. Wii
Wii MotionPlus

New Wii consoles come bundled with MotionPlus, but owners of older Wiis will need to purchase the device separately (RRP: $34.95).

Unfortunately, MotionPlus is not backwards compatible with older Wii games. (That's bad news for anyone who'd been planning to revisit old favourites like Metroid Prime 3 or Super Mario Galaxy.) Instead, it only works with new games that have been custom-tailored to support the attachment.

The added layer of precision that MotionPlus gives you is especially noticeable in games like Wii Sports Resort with its medley of frisbee, jet ski, and kendo sims.


As the best-selling console of this generation, the Wii has a huge library of motion-based games to choose from. Some standout titles include Wii Sports Resort, House of the Dead: Overkill, Mario Kart Wii, Trauma Center Second Opinion and Wario Ware: Smooth Moves — all of which utilise the Wii Remote in fun and interesting ways.

Kinect vs. Move vs. Wii

The Wii is famous for being 'kid friendly' — with the exception of House of the Dead: Overkill, all of the above games are rated PG or under. This makes the Wii a good choice for families with young children.

Pros and cons

Originally appearing in 2006, the Nintendo Wii is obviously a bit primitive compared to the Kinect and Move. It simply cannot offer the same breadth of physical responses as its fresh-faced rivals, particularly the PlayStation Move. This limits the scope of what Wii games can achieve, with less subtlety and finesse involved. The console is also heavily reliant on motion controls, whereas Sony and Microsoft offer it as an optional extra.

Kinect vs. Move vs. Wii
Wii: good for families

On the plus side, the Nintendo Wii is already a proven success and it has a huge catalogue of motion-based games to choose from. By contrast, the Kinect and PlayStation Move could easily turn out to be commercial failures, no matter how advanced their control schemes are. The release of the Wii MotionPlus has also helped to even out the playing field a little.

Pricing and availability

Wii 'MotionPlus' accessory: $34.95 RRP
Nintendo Wii console: $299 RRP

The Wii is available now.


The Wii Remote is beginning to show its age, especially when compared to its shiny new competitors. However, it is currently the only sure-fire winner out of the three control schemes (i.e. there's no chance of it bombing). There are hundreds of games to choose from, many of which are suitable for all ages. If you're buying from scratch, it is also the cheapest option.

Kinect vs. Move vs. Wii

It's too early to tell whether Sony and Microsoft can repeat Nintendo's success, but either way, the Wii isn't going anywhere.

Tags games consolesgamesnintendo wiiPlayStation MoveMicrosoft Kinect

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GoodGearGuide Staff

Good Gear Guide




PlayStation 3 console: from $499 RRP - interesting



"On the downside, Sony has a habit of not supporting its peripherals."

Given the upcoming GT5, Killzone 3 and 3rd party games Dead Space 2 have Move support, we can be sure the same mistakes won't be repeated.

For me, I don't give a damn how strongly Sony supports the Move, if the Move is implemented in the core game experience such as Killzone 3, I'm already sold on it.



One plus for the PS fans, if your girlfriend/wife is sitting there bored watching you play, the Move can double as a er "recreational" toy that'll make her move lmao.



"On the downside, Sony has a habit of not supporting its peripherals."

You mean MS?

Original Xbox pulled after just 4 years, HD-DVD was canned, incompatible HDD upgrades in this generation, original Arcade memory cards no longer large enough to support newer games.

"On the plus side, the 'controller-free' interface adds a casual, interactive flexibility that the Wii and PlayStation Move can't match."

Sorry but just wrong. Sounds like you have been reading too much MS marketing/PR material.:)

The Eyetoy was doing most of Kinect stuff and the Eye supports 3D body tracking as well. Eye is 4x as fast as Kinect and has superior audio location capabilities. Supports up to 4 players with the optional Move wand as well.

Don't believe your being conned again just like you were assured the 360 had no reliability issues in the first 2 years? Watch the video.



>>If you're concerned about fitness (or would like your kids to get more exercise), Kinect is definitely the best choice.

seriously? From the whole article all I could think was... if you're worried about your kids and exercise... sign them up for Soccer, Rugby, Hockey, Basketball... real sports and not pretend virtual sports. Its delusional thinking a console will get fat kids in shape.



The navigation controller has no movement sensors in it at all.



There's a few inaccuracies in this article. As Daza says, the Nav controller isn't like the nunchuk, it does no motion at all - and you can also use your standard dualshock instead, so you don't need to buy one even for games that use it.

Also - Dead Space: Extraction isn't out for the PS3 yet - it will be released for the first time for the PS3 alongside Dead Space 2. DS:Extraction did come out for the Wii, but didn't sell that well, despite being received very well critically.

As for the Eyetoy, it was very well supported - it received a good selection and range of games from Sony and some third parties. They sold more than 10 million Eyetoys (that's around a third of how many Xboxes or N64s were sold - so it did pretty damn well for a peripheral), and over 20 million pieces of Eyetoy software. However, Eyetoy was like the Wii - it was for casual games, and the type of people getting it didn't get it to buy 100 games for it (the same way that there are a small number of Wii games that sell a bundle, and a heap of shovelware and quality non-Ninty games that are left on the wayside - indeed, most major publishers are reducing (but not ceasing) their Wii support because of a lack of sales, and increasing their support for PS3/360).

As for Kinect, we know almost nothing yet, but they are developing a Steel Battalion game for it, which sounds relatively 'core' (although I haven't the foggiest how it'll work!)



Your pricing for Move and PLaystation bundle are wrong. Scaring away a couple of customers from Playstation are we? Nice try.



Microsoft never renamed anything . Natal looked great, technologically, made me wanna play games on it, first camera with a CPU, and took no 360 power, and could track your body up to 48 points, and sacrificed nothing from games. But then Microsoft decided to launch a new camera, the Kinect, that is not as impressive, laggy, takes away from what games could of been usin 15% of 360 power, and was set like this just because of price. I feel if they cared about hardcore, they would have kept the first Natal Concept, and sure it would have been maybe 200 or more dollars, but to me would of seem so much more worth it. (and p.s, just to let whoever didnt know, i know natal was renamed to kinect, just making a point lol.)



All they need to do is make sure they keep putting games out for it, includding bundles, like the Fight Night game; it needs to be bundled with two wand controllers.



As a few of the other posts have mentioned, there are a few of inaccuracies in this article. However, I want to go ahead and say that THEY are inaccurate and say that there are MANY inaccuracies in this article.

The first and biggest thing that I noticed was that you don't even know how any of the tech works, especially the Wii's motion controls, and didn't even bother doing a bit of research. The sensor bar that you say is what reads the remote's motion is wrong. The sensor bar is simply there to read the IR pointer on the front of the Wii remote. You could basically disconnect the sensor bar and you can play the games fine as long as you don't need a pointer/reticule on screen. The Wii remote uses an accelerometer to measure twists, turns, pulls and more but only on 3 axis. The Wii Motion Plus adds 3 more axis and adds a gyroscope. This helps more for tiny movements and depth. It is all sent to the console via a Bluetooth signal, so no IR signal is used if that's what you think...



Move solo unit is $49.99
And PS3 console from $299




Move solo unit without the PSEye is 50 bucks. PSEye is normally 40 bucks but can be found for less. Move bundle (Eye, Move and Sports game) is 100. Sub controller (if needed) is another 30.

Move Sports game actually plays better if you have two move controllers. So, that's another 50.




Affordability is not what I'm addressing. The article has a single move unit and the ps3 console incorrectly priced, at $69.95 and $499 respectively.



the prices are Aussie dollars!



@Jontay: the exhange rate isn't that bad. It is $1 US to $1.04 AUS

The Kinect prices are wrong also. It's $149.99 US

z mega


HEY!! Who ever wrote this article should stop sucking sony's balls. Get that move outta your mouth and do some proper research before you start writing this stupid and obviously partial articles.



personally while there may be a few things that arnt right it doesnt really..also @ 17...umm what are you on about?? the PSMove IS the better idea..Wii essential made it..the Playstation just made it better the Kinect is just a sh*t on a long do you honestly think you will hold ur hands at the 10-2 position for a racing game?? 10-15min at most untill your arms get tired and they fall in your lap and you get extremely bored with the idea of it..same with gunna hold your arms out like a spastic going pow pow pow..pfft Kinect is crap face it..the games are crap..and the PS Move kicks its arse

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