10. Nobody Shooter
Status: Completed, 2008
When re-doing a modern age video game, it's not always common to try an older system, and it's definitely uncommon to try using a Game Boy engine, a truly classic-but-archaic handheld system. Well, that's exactly what the creator behind Nobody Shooter did, and despite only being a level long, the game's incredibly faithful to the style of Everyday Shooter. Right now, it's available via download for PC owners, although the game seems to have a few nasty bugs.
Game Boy Shooter
Orel also entered this demake into the "Bootleg Demakes Competition" over at The Independent Gamer Forums, alongside tons of other impressive entries. Let's hope he does more than just the single completed level, or at least polishes up his current project. We'd love to see a flash version someday.
Status: (Almost) Completed, 2008
In the 1980s, vector graphics were considered science gone absolutely nuts. Back then, it was the kind of stuff you could only see in laser shows and Star Wars movies, and each individual vector cost more cash to produce than a full television series. So, taking any video game, past or present, and modeling it after the 8-bit Vectrex home console is already a task for only the most hardcore coders -- but someone was crazy/gifted enough to try.
Behold VipeUt, a demake of games from the Wipeout series, as it would've looked back in 1982-1983. We suddenly miss the 80's so much more than ever before. There's a lot more programming to this demake than meets the eye, as the most recent version showcases some gameplay featuring an autopilot mode, six full laps, and improved controls.
"Why WipeOut?" Astrofra (a.k.a. Francois Gutherz) says, echoing our recent inquiry into why he chose this particular game. "The explanation fits in two words: Science-Fiction. In the late 80's, a game company from Liverpool (SCE Studio Liverpool) used to create unique games, by invoking an extremely well crafted sci-fi heritage. When the Playstation arrived, this British company became a part of Sony, as you probably know. But they pursued their amazing visions, by creating WipeOut, as an open gate to the future. Again, they asked the most creative guys arround to build the visual identity of the game (Designers Republic), and they invoked the most wicked electronic musics. The game itself, of course, was technically advanced, and the gameplay was perfect."
"I think they were able to create what the marketing now describes as an 'experience'," Astrofra added. "Therefore, When TigSource.com started the Demake Contest, it was obvious for me that the most futuristic game ever should be "ported" to the most futuristic console ever: the Vectrex. Finally, this WipeOut demake ought to be a game from a future that never happened."
According to Astrofra, VipeUt uses advanced GeForce technology to mimic the very unique rendering of the Vectrex. Also, in order to recreate the static noise in his project, Astrofra actually sampled noise from a real Vetrex console, as well as composing music using a custom sequencer running on a genuine Game Boy system. We think this guy's a candidate for a medal in video game science.
One More Lap?
We're pretty sure that this alpha build was the only vector graphics-based game in the 2008 TIG Source "Bootleg Demakes Competition", but we already know that 6 laps just isn't enough for us. Bug "astrofra" on his website for more. Maybe we'll see more levels in the future.
8. Hold Me Closer, Giant Dancer
Status: Completed, 2008
Defying all common sense and the technological barriers of the PlayStation 2, Shadow of the Colossus did for boss battles what a $100 million dollar Hollywood budget did for the Lords of the Rings books. With monstrous Colossi that towered miles above the heroic Wanderer, you'd think that kind of scale couldn't be redone with less processing power. Well, Bigpants Games begs to differ, and they're even giving you the tools to see for yourself.
Reducing Wanderer to a tiny red blip, "Hold Me Closer, Giant Dancer" takes the massive Colossi and artfully recreates them into amorphous, multi-limbed beasts that resemble ficus trees more than ancient beings. As the red blip, you can slowly crawl to each weak point on a Giant Dancer and slowly murder the looming beast in full 8-bit glory. Even better, the game comes with a level editor that lets players mold their own monsters from scratch -- and the creations look both awesome and slightly frightening.
Keep Going, Giant Dancer
So far, version 1.6 of Hold Me Closer, Giant Dancer is ready for download now, but since it's still a beta, we have no clue what a fully polished game will include. Maybe Mister Happy Pants (yes, that's really the creator's name) will recreate Ico next. We can dream, right?