In a blog post regarding the release and ongoing support of Doom Classic on the iPhone, Id Software technical director John Carmack shared his musings on possible future projects for the device. "We do read all the reviews in the App store," he stated, "and we do plan on supporting Doom Classic with updates. Everything is still an experiment for us on the iPhone, and we are learning lessons with each product. At this point, we do not plan on making free lite versions of future products, since we didn't notice anything worth the effort with Wolfenstein, and other developers have reported similar findings."
On the subject of other id games finding their way to the iPhone he said, "We have two people at Id that are going to be dedicated to iPhone work. I doubt I will be able to personally open Xcode again for a few months, but I do plan on trying to work out a good touch interface for Quake Classic and the later 6DOF (six degrees of freedom) games. I also very much want to make at least a tech demo that can run media created with a version of our idTech 5 megatexture content creation pipeline. I'm not sure exactly what game I would like to do with it, so it might be a 500 mb free gee-whiz app." He continued to state, "The idMobile team is finishing up the last of the BREW versions of Doom 2 RPG, and work has started on an iPhone specific version, similar to the Wolfenstein RPG release. The real-time FPS games are never going to be enjoyable for a lot of people, and the turn based RPG games are pretty neat in many regards. If they are well received, we will probably bring over the Orcs & Elves games as well."
"I want to work on a Rage themed game to coincide with Rage's release, but we don't have a firm direction or team chosen for it. I was very excited about doing a really-designed-for-the-iPhone first person shooter, but at this point I am positive that I don't have the time available for it."
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