14. In the main timeline, add a text field set to Dynamic. Name the field ‘score’. In your EB.as file, immediately after if(_x
15. Taking it to the next level from here isn’t hard; the basics are all in place. Why not add a ‘Play Again’ button to the endGamePanel? This would need to reset ‘playing’ to true, tmpscore to 0 and hide the endGamePanel again. You could also add characters that squirt ink, and arm your octopus with a weapon. The code we used for the bubbles will work for these.