Attackers target multiplayer games market
Crighton pointed out that the move towards commercialisation has led attackers to target specific markets.
"In the Asia Pacific/Japan region, everybody is going after the gaming arena."
The preferred punching bag for malicious activity is the Massively Multiplayer Online Game (MMOG) market, where people are increasingly spending vast amounts of money creating virtual worth in everything from games to virtual communities.
"The number one malicious code was targeted at specific gameware in this region," he said.
Lineage and World of Warcraft were the two most targeted games.
Origin of Attacks and Australia
In terms of origin of attacks, Crighton said that Australia was responsible for around 405 active bots per day, which translates to 38,000 bots for the period of the report.
That figure is seven times less than China, who alongside the USA are responsible for the majority of attacks perpetrated against Australian Internet users.
But Crighton says this does not mean those countries are specifically targeting Australian users, rather the sheer size of broadband infrastructure in these countries simply means more attacks will originate from them.
"Its not indicative of the intent of a nation. It's more to do with infrastructure in these countries."
Sydney is ranked 134th in the world for bot-infested cities, he said.